AstroWorldMap-1.2.0.jar
What's new
# Astro's World Map - Changelog
## 1.2.0
### New
- **Updated for Hytale 0.7.0:** map colours, heights and cave detection now use the game's new chunk data system. The manifest now declares the game version it was made for (Hytale 0.7.0 or newer).
- **14 new waypoint icons** (Dock, Bridge, Camp, Teleporter, Ore, Tree, Fishing, Chest, Boss, Spawner, Arena, Forge, Magic, Star) join the existing nine; they show as map markers.
- **Per-type mob filters:** hide just hostile mobs, just friendly animals, or single families (undead, predator, bird, aquatic...). `/mapprivacy hostile`, `/mapprivacy friendly`, `/mapprivacy <family>`, or the Mobs tab of the options menu. This now applies to the minimap radar too.
- **Waypoint categories and icons** (Home, Base, Mine, Farm, Portal, Shop, Danger, Landmark, Other, plus the 14 new ones below): each category has its own marker icon on the map.
- **Distance on waypoint names** on the world map ("Home 120 m"). Turn it off per player with `/mapprivacy distance`, or for everyone with `waypointDistanceLabels`.
- **Map export:** `/awm export` saves your explored map as a PNG (up to 4096 px) in the mod's `exports` folder.
- **Per-world settings:** `/awm world <world> <key> [value|clear]` overrides radar, cave, world border, teleport, hiding and mob settings for one world only. Stored under `worldSettings` in config.json.
- **Compass strip switch:** `/mapprivacy compass` (or Mobs tab > "Mobs on compass strip + world map") hides mob icons on the compass strip while the minimap radar keeps showing them. The game draws the compass and the world map from the same markers, so this also hides mobs on the full map screen.
- **Mob levels:** mobs follow your height. Pick My level only (8 blocks), Near my level (24, the default), Wide (64) or Both (all levels) with the "Mob levels" button in the Mobs tab or `/mapprivacy levels mine|near|wide|all`. One setting drives the compass, the world map and the minimap radar. With Wide or Both, mobs on other floors are tagged "(above)" or "(below)" in their name. Admins can change the Near range with `/awm config mobVerticalRange <blocks>` (0 = every height; also per world).
- **Butterfly icon:** butterflies (including BME butterflies), moths, dragonflies and fireflies now have their own purple butterfly icon instead of "Other". Hide them with `/mapprivacy butterfly`.
### Improved
- **Smarter map resets:** when the map is redrawn, the window now slides to cover the most explored area while keeping you inside it, and follows you before you reach its edge.
- **Faster map loading:** bigger batches while the map is filling in, tiles nearest you first, and no tile is sent twice in one pass.
## 1.1.2
- Fixed the in-game `/awm help` and the docs naming the privacy command wrongly: it is `/mapprivacy` (alias `/mprivacy`), e.g. `/mapprivacy mobs`.
## 1.1.1
- Long journeys no longer drop far-away explored areas: when the explored area outgrows the game's map texture, the whole map is redrawn at half detail (16 → 8 → 4 px per chunk), doubling its reach each step.
- The map window is now automatic (`mapWindowChunks`, 0 = auto, about 75 chunks around you) and stays inside the area the server keeps loaded.
- `/awm info` shows the current detail level and the reason for the last map reset.
## 1.1.0
Rebuilt how the map reaches your screen: each player's map is streamed from their own saved map.
### Fixes
- **Explored areas persist.** The map is remembered across sessions and restarts, and the trail behind you no longer disappears as you move.
- **Fog / discovery:** new areas are discovered and saved, including at the edge of the map.
- **Cave mode:** the map shows the cave layer you are in, detected from the real blocks above you (caves and deep tunnels both work).
- **Leaving a cave:** the map returns to the surface view instead of staying on cave terrain.
- **Teleport options** (middle-click on the map) are kept and no longer vanish after the map refreshes.
- Fixed a large circle following the player and washed-out terrain; the map uses the game's own terrain colours.
- Fixed the game's map texture-size errors by keeping the map inside the client's limit.
- Faster map loading (bigger tile batches, nearest tiles first).
### New
- **Create waypoint from the map:** "Create map marker" now creates a Waypoint, with a marker on the map.
- **Compass player radar:** other players show as markers (`compassRadar` to turn off).
- **Mob icons** kept and improved, with a limit setting.
- **Waypoint limits:** personal and shared, with clear messages when reached.
- **Help command:** `/awm help`, plus `/awm info` diagnostics.
- Privacy filters for spawn, respawn, death, player icons and points of interest.
### Known issues
- The compass radar and waypoint limits were built and unit-tested but are lightly tested in-game.
## 1.0.0
- First releas
This mod has no additional files

