Alec's Tamework! v5.10.0
What's new
5.10.0 - Companion Inspect - 2026-11-10
Added
- Pressing F on a companion you own (the prompt reads "Press [F] to inspect") now opens Companion Inspect beside your crosshair: its health, needs, traits,
level and timers, buttons for its modes, and its actions (shoulder, flight and breeding toggles, Set Home and Return
Home, its groups, talents, release and cull), all without a command item. Players who prefer the old behaviour can
switch back to cycling modes in Your settings or with
/tw card cycle. - The gear in the companions window now opens Your settings for every player: what F on a companion does, and where the companion HUD and Companion Inspect sit on your screen. Admins reach the server settings from there, and its Back button returns to Your settings. The separate HUD position button is gone.
- While Companion Inspect is open, your camera glides in and frames the companion, with the panel off to its right, then glides back when it closes. Arrows on the portrait turn the view around the companion. It is skipped while you ride or fly, and players can turn it off with Inspect camera in Your settings.
- Companion Inspect lists the companion's food preferences, with how much each food changes happiness, and its appearance traits.
- A Close after a command switch, on Companion Inspect and in Your settings, closes the panel after you pick a mode or an action. It is off by default.
/tw settingshas a Companion Inspect section: what F does by default, whether players may choose for themselves, and how renaming from Companion Inspect works.- Rename a companion from Companion Inspect with the pencil button. By default it needs a naming item such as a nametag anywhere in your inventory and uses that item's rules; servers can make it free or turn it off.
- Interaction configs can put any entry on Companion Inspect with a
Cardblock (Label,Icon,Order,OnInteract). A button there runs the entry like F, but crouch, movement and empty-hand requirements do not apply.OnInteract: falsekeeps an entry off F for players who use Companion Inspect.ModeCyclesteps take an optionalLabelandIcon. /tw debug get roleprints the role, tamed status and owner of the NPC you are looking at, to spot a tamed companion that is still in its wild role.- Server networks can share
/tw settingsacross servers. With a network mod that installs a settings store, an admin publishes one server's settings to the network; every server follows them and can still override single settings./tw settingsgains a network bar with Publish settings, Use network values and Leave network. Publishing needs thetamework.config.networkpermission. Servers without such a mod are unchanged. - API:
TameworkApi.networkSettings()withNetworkSettingsStore,NetworkSettingsDocumentand theNETWORK_SETTINGS_STOREcapability, for network mods that supply the store.
Changed
- The Release tooltip and confirmation now say plainly that a released companion disappears for good, not just that you give up ownership.
- A dead companion whose revive costs items now shows the cost on its card, such as "Cost: 12/50 Life Essence", in green when you have enough. Revive opens the cost dialog with each item you hold and need, and charges only when you confirm. Before, ordinary companions showed only "Ready to revive" and Revive failed without saying what it cost.
Fixed
- Tamed animals whose wild roles have their own adult-role family, such as Animal Husbandry deer and moose, no longer switch back to their wild role and stop answering commands. Animals already affected return to their tamed role the next time a player interacts with them.
Removed
- The hidden legacy command wheel left in the command menu.
ShowInRadialon command entries still loads but no longer does anything.
This mod has no additional files

