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Alec's Tamework!

Mob taming framework and asset patcher. Breeding, traits, leveling, tame management UI, easier interaction chains, capture/spawn items that store metadata, ownership/tamed status, lots of behavior components and more!
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Alec's Tamework! v5.8.0

File nameAlec-s-Tamework-v5.8.0.jar
Uploader
alechillesalechilles
Uploaded
Nov 2, 2026
Downloads
1.6K
Size
15.8 MB
File ID
9402003
Type
R
Release
Supported game versions
  • 0.7

What's new

5.8.0 - Activity Reports and Coop Fixes - 2026-11-01

Added

  • TameActivityView now carries the tamed animal's gender ("Male", "Female", or null). The old seven-field constructor still works.
  • tamework:companion_capture (CompanionCaptureActivityView) reports a player capturing an animal into an item, with the role it had.
  • tamework:command_panel_open (CommandPanelOpenActivityView) reports a player opening a command item's panel.
  • tamework:trough_fill (TroughFillActivityView) reports a player moving food into a feed trough or filling one from a bucket. Custom bucket patches need the new TameworkFeedTroughWaterFilled step on their ChangeBlock Next path to report water.

Fixed

  • Tamework no longer crashes on startup when another mod removes the game's hit animation system.
  • Births publish tamework:breed_success again. The call was lost when the old persistence runtime was removed, so mods listening for breeding, such as Husbandry XP, never heard about a litter.
  • Companions whose model has several overlapping attachment sets (such as Aures' horse skins, which layer a recolored body under the mane) no longer show misplaced manes or markings after Tamework scales, restores, or changes their attachments. Rebuilt models now list attachments in the same order as a vanilla spawn.
  • Riding, gliding, swimming, and avatar flight input no longer log Assert not in thread! errors when server shutdown has to abandon a stuck world thread.
  • Managed coops no longer run vanilla residents. An old coop could keep a vanilla resident list, and the game then despawned those animals at dusk and spawned untracked copies at dawn, which marked tamed animals as lost and could duplicate them once recovered. Each managed coop now empties that list when it loads: animals in the world stay as ordinary NPCs, and animals inside the coop are spawned beside it once.
  • A vanilla-filled capture crate can no longer be used on a managed coop. It can still be released on the ground.

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