AeroWars - A SkyWars plugin

A competitive SkyWars-style minigame for Hytale — Solo & Teams arenas with chest loot, kits, spectators, parties, and cosmetics.
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AeroWars-1.2.0-hytale-0.6.jar

File nameAeroWars-1.2.0-hytale-0.6.jar
Uploader
stoshestoshe
Uploaded
Sep 11, 2026
Downloads
10
Size
730.4 KB
File ID
8857330
Type
R
Release
Supported game versions
  • 0.6

What's new

AeroWars v1.2.0 — Hytale 0.6 support: prefab cages, spectators on Hytale's native spectator mode, every player-facing text translated, and a round of fixes.

⚠️ Requires Hytale 0.6

  • This jar is AeroWars-1.2.0-hytale-0.6.jar and declares ServerVersion >=0.6.0 <0.7.0 — a server on another line refuses it at load instead of breaking mid-match.
  • Still on Hytale 0.5? Stay on v1.1.0 (it does not work on 0.6). Update the plugin and the server together.
  • The docs are now versioned per release line: https://stoshelabs.github.io/aerowars/ — 1.1 (Hytale 0.5) stays under v1.1 in the version menu.

⭐ Cages are now prefabs

  • Every cage is a .prefab.json in the plugin's cages/ folder — capture one with Hytale's prefab tool and drop it in. The built-ins (glass, colours, rainbow) are generated on first run; existing installs are migrated automatically.
  • Cages are placed through the engine's native prefab placement, so block ids, per-block rotations and the prefab anchor are reproduced exactly, and the anchor cell (your spawn) is kept clear.
  • Per-arena default cage — /aerowars arena cage <arena> <cage>. Precedence at match start: the player's own cosmetic > the arena default > the default cage.
  • Orientation — /aerowars cage face <cage> <north|east|south|west|off> sets a cage's front and turns it to face the middle chest at match start. Stored on the cage's cosmetic in cosmetics.json (rotation + faceMiddle).
  • /aerowars cage list and /aerowars cage delete, a Cages tab in the admin panel, and a rotatable 3D preview in both the admin panel and the cosmetics shop.
  • Note: the fixed-size prefab replaces the old cage that grew with team size — author a roomier cage prefab (or a per-arena default) for large teams.

👻 Native spectator mode

  • Dead players and admin spectators now run on Hytale 0.6's spectator (Spectator.NativeMode, default on): flight and no-clip, invulnerable and intangible, hidden from living players and the player list (spectators still see each other), and on the spectator voice channel. The tracker and return-to-lobby tools still work.
  • A spectator who disconnects mid-match is let out of the mode on their next login. Set NativeMode to false for the previous hand-rolled spectator state.

New

  • Fall-damage grace window on the cage drop (Cages.FallImmunitySeconds, default 5).
  • Kit persistence (Kits.PersistLastKit, default on) — your last-picked kit is remembered across matches.
  • Waiting-phase hotbar (Kits.WaitingItems, default on) — a Kit Selector and a Return to Lobby item while you wait in your cage.
  • Randomized starting islands (Match.RandomizeSpawns, default on).
  • Translated winner announcement (Match.AnnounceWinner, default on) — "X won the match on Y" for everyone not in the match, in the server's language.
  • Mod icon — shown in a world's Mods tab instead of "?".
  • Update banner — printed at the very end of the boot log.

Changes & fixes

  • Everything a player reads is translated. Command hints, the setup wizard, team names (always Portuguese before), admin panel labels and more now come from the language files. Kit item names use each item's own translation, so players read them in their client's language. The Portuguese translation drops leftover English ("jaula", "abates", "visualizar").
  • Rewards.WinnerCommands is empty by default; the old hardcoded broadcast line is removed from existing configs automatically, so the winner isn't announced twice.
  • Hotbar tools (kit selector, tracker, return-to-lobby) fire on both clicks, block-aimed or in open air.
  • Kit picker reworked cosmetics-style: ownership filter, per-kit icons, status, an IN USE marker, and accurate empty states.
  • Victory fireworks last the whole end celebration; Match.EndCelebrationSeconds now defaults to 15.
  • Death — including fall and void deaths — reliably lands you at the spectator spawn.
  • No more logging back in inside a deleted match world: you're rerouted to the lobby.
  • Spectators can't break, place or use blocks, or pick up items.
  • Fixed a crash in the disconnect handler when a player aborted the login.
  • The optional TaleGuard dependency is declared as Stoshe:TaleGuard (the old id never matched).
  • Removed the one-click "Clear chests" button from the admin panel.

Upgrading

  • Replace the jar and restart the server — never hot-swap it.
  • AeroWars exports lang/en_us.json and lang/pt_br.json once, and your copy overrides the bundled text. New keys appear automatically; delete (or merge) your copy to pick up reworded lines.

<sub>Requires a Hytale server in the >=0.6.0 <0.7.0 range. Optional companions: PlaceholderAPI and TaleGuard.</sub>

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