File Details
SimpleMinimap-9.2.0.jar
- R
- Jun 7, 2026
- 283.06 KB
- 224
- 0.5
File Name
SimpleMinimap-9.2.0.jar
Supported Versions
- 0.5
Added
- a /minimap diagnostics command that allows the owner of the server to see specific diagnostics of each player at once, or all of them together.
Fixed
- the name space. (reverted to
- a /minimap diagnostics command that allows the owner of the server to see specific diagnostics of each player at once, or all of them together.
Fixed
- the name space. (reverted to
- Delayed/laggy minimap after going through a portal.
- Map markers ignored the Detail/zoom setting. Spawn/bed markers were placed
with a fixed scale that didn't include the zoom factor, so they drifted out of
place at anything other than one zoom level. They now use the live
pixels-per-block, so they track the terrain at every Detail level.
- Crossing a chunk boundary could upload several new tile textures to the GPU in a single frame. Those uploads are now spread across a few ticks, so a burst no longer freezes a frame.
Be aware: Turning on Waila, Enemies and map markers is a heavy task and can still cause unexpected lagg.
Be aware: Turning on Waila, Enemies and map markers is a heavy task and can still cause unexpected lagg.
- Enemies are now drawn as lightweight in-place UI dots (coloured per the Enemy colour setting
Changed
- Update Rate range and default. The slider now runs 100–1000 ms (was 50–500);
the floor is 100 ms because below that the per-update client work causes lag
spikes. New default is 1000 ms
- Map fills in faster after a jump. The number of tiles applied per update now
scales with the Update Rate
- Lighter default scan interval, now 500 ms
- Existing players keep their own saved Update Rate / Sharpness / Scan Interval;
the new defaults apply to new players (and any value below the 100 ms floor is
raised on load).

