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Adoa's Minimap

Customizable minimap mod showing nearby enemies and markers, anywhere you want. (Waila included.)

File Details

SimpleMinimap-10.0.0.jar

  • R
  • Jun 11, 2026
  • 294.40 KB
  • 643
  • 0.5

File Name

SimpleMinimap-10.0.0.jar

Supported Versions

  • 0.5
Added
- Colored map markers. The world map lets you pick a colour for your markers 
  the minimap now honours it. Tinted markers are recoloured with the same
  multiply-tint the game uses
- Mob icon enemy markers. A new Faces toggle in the enemy settings shows
  each enemy as the game's own mob icon instead of a dot, with an optional
  silhouette outline (configurable colour and thickness) hugging the mob's actual
  shape so it stays readable on any terrain.
- Per-phase performance diagnostics. The diagnostics line now breaks each
  update into phases (tile layout, overlay, enemy markers, queued-work drain, UI
  flush)

Changed
- Enemy icon fallback is now a small dot. While a mob's icon is still
  loading (or the mob has none), the marker shows as a compact size-6 dot in
  your enemy colour.
- Lighter encoder threading. The tile-encoder pools are created on first
  use instead of at startup, and sized/prioritised to stay out of the way of
  the server's own work.

Fixed
- Tick-loop errors no longer kill the minimap. An error inside the update
  loop used to silently cancel the scheduled task (a dead minimap with nothing
  in the logs). Errors are now caught and logged (rate-limited), and the loop
  keeps running.

Removed
- Legacy terrain cache (superseded by the chunk-signature tile cache) and the
  stylised enemy face renderer.