File Details
SimpleMinimap-10.0.0.jar
- R
- Jun 11, 2026
- 294.40 KB
- 643
- 0.5
File Name
SimpleMinimap-10.0.0.jar
Supported Versions
- 0.5
Added
- Colored map markers. The world map lets you pick a colour for your markers
the minimap now honours it. Tinted markers are recoloured with the same
multiply-tint the game uses
- Mob icon enemy markers. A new Faces toggle in the enemy settings shows
each enemy as the game's own mob icon instead of a dot, with an optional
silhouette outline (configurable colour and thickness) hugging the mob's actual
shape so it stays readable on any terrain.
- Per-phase performance diagnostics. The diagnostics line now breaks each
update into phases (tile layout, overlay, enemy markers, queued-work drain, UI
flush)
Changed
- Enemy icon fallback is now a small dot. While a mob's icon is still
loading (or the mob has none), the marker shows as a compact size-6 dot in
your enemy colour.
- Lighter encoder threading. The tile-encoder pools are created on first
use instead of at startup, and sized/prioritised to stay out of the way of
the server's own work.
Fixed
- Tick-loop errors no longer kill the minimap. An error inside the update
loop used to silently cancel the scheduled task (a dead minimap with nothing
in the logs). Errors are now caught and logged (rate-limited), and the loop
keeps running.
Removed
- Legacy terrain cache (superseded by the chunk-signature tile cache) and the
stylised enemy face renderer.

