File Details
SimpleMinimap-9.1.0.jar
- R
- Jun 3, 2026
- 276.69 KB
- 201
- 0.5
File Name
SimpleMinimap-9.1.0.jar
Supported Versions
- 0.5
9.1.0
Fixed
- Eliminated the recurring lag spikes. The minimap's chunk "warmup" was
forcing the server to generate per-chunk map images on the world thread
- Tiles now render at their actual
on-screen size, so terrain stays crisp at every zoom level.
- Enemies no longer spill outside the minimap. Enemy, mob, and player dots
are now clipped to the minimap shape (circle / rounded / square), matching the
terrain. They no longer appear in the corners outside the map.
- ability to change the update rate on enemies works
- ability to change the color of the enemies to any color you like has also been fixed
Added
- Sharpness setting A 0–100 slider that controls
how sharp the map stays when zoomed in, trading crispness against performance:
- Higher = crisper at high zoom, but heavier (larger textures).
- Lower = lighter, slightly softer only at the highest zoom.
- Default 50 (balanced). Since the source map holds 1 pixel per block, lower
values lose no real detail, they only soften the magnified upscale.
- Saved per-player and restored on rejoin.
Changed
- Higher maximum zoom.
- Off-screen map tiles are no longer rendered. Only the tiles touching the
visible minimap (plus a small margin) are drawn and streamed, instead of the
full overscan grid. This removes the render/encode bursts when crossing chunk
boundaries, especially at high zoom, while keeping the visible map complete.

