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Adoa's Minimap

Customizable minimap mod showing nearby enemies and markers, anywhere you want. (Waila included.)

File Details

SimpleMinimap-9.1.0.jar

  • R
  • Jun 3, 2026
  • 276.69 KB
  • 201
  • 0.5

File Name

SimpleMinimap-9.1.0.jar

Supported Versions

  • 0.5
9.1.0

Fixed
- Eliminated the recurring lag spikes. The minimap's chunk "warmup" was
  forcing the server to generate per-chunk map images on the world thread
- Tiles now render at their actual
  on-screen size, so terrain stays crisp at every zoom level.
- Enemies no longer spill outside the minimap. Enemy, mob, and player dots
  are now clipped to the minimap shape (circle / rounded / square), matching the
  terrain. They no longer appear in the corners outside the map.
- ability to change the update rate on enemies works
- ability to change the color of the enemies to any color you like has also been fixed

Added
- Sharpness setting  A 0–100 slider that controls
  how sharp the map stays when zoomed in, trading crispness against performance:
  - Higher = crisper at high zoom, but heavier (larger textures).
  - Lower = lighter, slightly softer only at the highest zoom.
  - Default 50 (balanced). Since the source map holds 1 pixel per block, lower
    values lose no real detail, they only soften the magnified upscale.
  - Saved per-player and restored on rejoin.

Changed
- Higher maximum zoom.
- Off-screen map tiles are no longer rendered. Only the tiles touching the
  visible minimap (plus a small margin) are drawn and streamed, instead of the
  full overscan grid. This removes the render/encode bursts when crossing chunk
  boundaries, especially at high zoom, while keeping the visible map complete.