Katies Recipe Config Plugin

This mod in addition to HyTalor makes a single config file that allows players and servers to modify recipes of each craft able object in the game

File Details

Katies_Recipe_config-0.0.2.jar

  • R
  • Feb 27, 2026
  • 24.23 KB
  • 31
  • Early Access

File Name

Katies_Recipe_config-0.0.2.jar

Supported Versions

  • Early Access

# Katies Recipe Config — Usage Example

This example walks through the full flow of using the mod: from first launch,
to finding a specific item, to making changes and reloading the save.

The goal: make Crude Arrows craftable at the **Fieldcraft** bench, and increase
the output from **4 to 16 arrows** per craft.

 

## Step 1 — First Launch

Start your Hytale server with the mod installed. On the very first launch the
mod has no config yet, so it scans every craftable item in the game and writes
two files to your save\{saveName}\mods data folder:

- `recipes_config.json` — one entry per craftable item (~1269 entries)
- `item_search.json` — used to filter which items appear in the config

Vanilla recipes are active this launch. No changes are applied yet.

 

## Step 2 — Use item_search.json to Narrow Down

Opening `recipes_config.json` with 1269 entries is overwhelming. Use
`item_search.json` to limit it to only the items you want to edit.

Open `item_search.json` and add the item ID you want to work with:

```json
{
  "$instructions": [
    "Add item IDs here to limit the config to only those items.",
    "Example: [\"Weapon_Arrow_Crude\", \"Weapon_Sword_Crude\"]",
    "Leave 'items' empty to include ALL craftable items (default).",
    "Changes take effect on the next server start."
  ],
  "items": ["Weapon_Arrow_Crude"]
}
```

---

## Step 3 — Restart the Server

On restart the mod reads your search filter and trims `recipes_config.json`
down to only `Weapon_Arrow_Crude`. The file now looks like this, reflecting
the vanilla arrow recipe exactly as the game defines it:

```json
{
  "Weapon_Arrow_Crude": {
    "_BaseAssetPath": "Server/Item/Items/Weapon/Arrow/Weapon_Arrow_Crude.json",

    "_allIngredients": [
      { "ItemId": "Ingredient_Stick" },
      { "ResourceTypeId": "Rubble" }
    ],
    "_allBenchRequirements": [
      { "Id": "Workbench" },
      { "Id": "Weapon_Bench" }
    ],
    "_allOutputs": [
      { "ItemId": "Weapon_Arrow_Crude" }
    ],

    "Recipe": {
      "OutputQuantity": 4,
      "Input": [
        {
          "_find": { "ItemId": "Ingredient_Stick" },
          "_op": "merge",
          "Quantity": 4
        },
        {
          "_find": { "ResourceTypeId": "Rubble" },
          "_op": "merge",
          "Quantity": 1
        }
      ],
      "Output": [
        {
          "_find": { "ItemId": "Weapon_Arrow_Crude" },
          "_op": "merge",
          "Quantity": 4
        }
      ]
    },

    "BenchRequirement": [
      {
        "_find": { "Id": "Workbench" },
        "_op": "merge",
        "Categories": [ "Workbench_Survival" ]
      },
      {
        "_find": { "Id": "Weapon_Bench" },
        "_op": "merge",
        "Categories": [ "Weapon_Bow" ]
      }
    ]
  }
}
```

> **Do not edit** `_BaseAssetPath`, `_allIngredients`, `_allBenchRequirements`,
> or `_allOutputs`. These are read-only reference fields the mod uses internally.

---

## Step 4 — Make Your Changes

Edit `recipes_config.json` to apply the changes you want.

In this example:
- `OutputQuantity` changed from `4` to `16`
- `Quantity` in the `Output` array updated to match
- `Fieldcraft` added to `BenchRequirement` with category `Tools`

```json
{
  "Weapon_Arrow_Crude": {
    "_BaseAssetPath": "Server/Item/Items/Weapon/Arrow/Weapon_Arrow_Crude.json",

    "_allIngredients": [
      { "ItemId": "Ingredient_Stick" },
      { "ResourceTypeId": "Rubble" }
    ],
    "_allBenchRequirements": [
      { "Id": "Workbench" },
      { "Id": "Weapon_Bench" }
    ],
    "_allOutputs": [
      { "ItemId": "Weapon_Arrow_Crude" }
    ],

    "Recipe": {
      "OutputQuantity": 16,
      "Input": [
        {
          "_find": { "ItemId": "Ingredient_Stick" },
          "_op": "merge",
          "Quantity": 4
        },
        {
          "_find": { "ResourceTypeId": "Rubble" },
          "_op": "merge",
          "Quantity": 1
        }
      ],
      "Output": [
        {
          "_find": { "ItemId": "Weapon_Arrow_Crude" },
          "_op": "merge",
          "Quantity": 16
        }
      ]
    },

    "BenchRequirement": [
      {
        "_find": { "Id": "Workbench" },
        "_op": "merge",
        "Categories": [ "Workbench_Survival" ]
      },
      {
        "_find": { "Id": "Weapon_Bench" },
        "_op": "merge",
        "Categories": [ "Weapon_Bow" ]
      },
      {
        "_find": { "Id": "Fieldcraft" },
        "_op": "merge",
        "Categories": [ "Tools" ]
      }
    ]
  }
}
```

---

## Step 5 — Restart the Server

On the next restart the mod reads your edited config, writes a Hytalor patch
file, and applies the changes. Crude Arrows are now craftable at the Fieldcraft
bench and yield 16 arrows per craft instead of 4.

---

## Reference — What You Can Change

| Field | What it does |
|---|---|
| `Recipe.OutputQuantity` | How many of the item are crafted |
| `Recipe.Input` | Ingredient list — delete an entry to remove it |
| `BenchRequirement` | Bench list — delete an entry to remove that bench, add a new entry to add a new bench |

## Reference — What You Cannot Change

- Recipes for items that have no recipe in vanilla
- The primary crafted item (a recipe always produces the item it belongs to)
- `_BaseAssetPath`, `_allIngredients`, `_allBenchRequirements`, `_allOutputs` — read-only, do not edit