traits reworked-windowsserver 6.zip
What's new
Wild Dinos can now spawn with more than 1 Trait.
The New Probability Breakdown
(1 Trait): 1.0 = 57.80% chance
(2 Traits): 0.5 = 28.90% chance
(3 Traits): 0.1 = 5.78% chance
(4 Traits): 0.08 = 4.62% chance (Roughly 1 out of every 22 wild spawns)
(5 Traits): 0.05 = 2.89% chance (Roughly 1 out of every 35 wild spawns)
All Dinos can now have 8 Traits simultaneously (up from 5).
Frail and Robust Traits have zero chance to spawn, mutable stat traits still spawn and have a much higher odds of being rank 3.
Fatty 2 Stacks (down from 3)
- per point in food, the creatures armor increases by .3/.65/1.0 (up from 0.1/0.15/0.2)
Carefree 1 Stack
- Speed increases by 15%/30%/45% (previously 7.5%/11.25%/15.0%)
- Speed disappears for 4 seconds after dealing damage, taking damage, or being freshly mounted.
- drag weight curve is marginally better on bigger weight classes
-1.0 effectiveness 0 - 250 (Previously 0-200)
-.8 effectiveness 250 - 500
-.6 effectiveness 500 - X
Carcass Carrier 2 Stacks (down from 3)
- Chitin, Hide, Keratin, Organic Polymer, Pelt and Wool.
- Reduces its inventory weight for affected items by 15%/30%/45% (up from 15.0%/22.5%/30%)
- Drag weights were changed:
0 - 250 = 100% effect
250 - 500 = 80% effect (up from 66%)
500 - X = 60% effect (up from 33%)
Plant Carrier 2 Stacks (down from 3)
- Thatch, Wood, Fiber, Berries, Crops and Seeds.
- Reduces its inventory weight for affected items by 15%/30%/45% (up from 15.0%/22.5%/30%)
- Drag weights were changed:
0 - 250 = 100% effect
250 - 500 = 80% effect (up from 66%)
500 - X = 60% effect (up from 33%)
This mod has no additional files

