Reworks traits to be more useful.
!!! For now, Make sure the mod is first in your load order or the modded values will be overwritten. The traits names themselves have TW on the end so you can know that it is working. !!!
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My purpose in making this mod is to make traits come online with less work, because right now there's not much incentive to look around tirelessly for traits if they don't do enough, and there's too many traits that obfuscate the odds of finding a trait that is usable. To fix this, I've reduced the amount of stacks of a trait that can be slotted onto a dino while boosting their effectiveness. There are still 3 ranks to each trait. I've also reduced the odds that Frail and Robust Traits will spawn down to ZERO. Mutable Traits still exist, and they are very prone to spawn in the tier 3 state..
Hopefully these changes will excite and bring life to the Traits system as players actively prioritize searching for that goated trait lineup to make the ultimate mount.
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Wild Dinos can now spawn with more than 1 Trait.
The New Probability Breakdown
(1 Trait): 1.0 = 64.02% chance (Highly common baseline)
(2 Traits): 0.5 = 32.01% chance
(3 Traits): 0.05 = 3.20% chance (Roughly 1 out of every 31 wild spawns)
(4 Traits): 0.01 = 0.64% chance (Roughly 1 out of every 156 wild spawns)
(5 Traits): 0.002 = 0.13% chance (Extremely rare jackpot; roughly 1 out of every 781 wild spawns)
All Dinos can now have 8 Traits simultaneously (up from 5).
Quick-Hitting 2 Stacks (down from 3)
- Attacks 5%/10%/15.0% (up from 2.5%/3.75%/5.0%) faster
- Inflicts 3.0%/6%/9.0% (down from 5.0%/7.5%/10.0%) reduced melee damage
Heavy-Hitting 2 Stacks (down from 3)
- Inflicts 5%/10%/15.0% (up from 2.5%/3.75%/5.0%) increased melee damage
- Has a 3%/6%/9% (down from 5%/7.5%/10.0%) reduced melee attack speed
These changes yield about a 4.7% dps increase for each stack. Roughly.
Angry 1 Stack (down from 2)
- creature deals up to 10%/17.5%/25% (up from 1.25%/1.875%/2.5%) more damage based on its current health.
- The bonus begins at 95% (up from 50%) remaining health and scales linearly to its maximum value at 45% (up from 25%) remaining health.
(I set it to 95% because I get pretty angry when i get hurt even once IRL, so I wanted a trait that's called "Angry" to reflect that).
Aggressive 2 Stacks
- Whenever this creature deals damage to a non-allied target, it gains a 5%/10%/15% (up from 2.5%/3.75%/5.0%) Movement Speed buff for 5 seconds, refreshing (not adding or stacking) on subsequent hits.
- (NEW)Whenever this creature deals damage to a non-allied target, it gains a stamina regen buff for the duration of the speed buff.
This would be helpful to creatures that tire out fast during combat and have trouble closing the gap.
Giantslaying 1 Stack (down from 2)
- Inflicts 5%/10%/20.0% (up from 2.5%/3.75%/5.0%) increased damage against large creatures with Drag Weight of 400 (down from 500) or higher
- Inflicts 5%/10%/25.0% (previously 7.5%/11.25%/15.0%) reduced damage against small creatures with Drag Weight 200 or lower
I wanted this trait to be more useful, so I included dinos between 400 to 500 in the range.
Kingslaying 3 Stacks
- Inflicts 7.5%/10%/12.5% (up from 5.0%/7.5%/10.0%) increased damage to Bosses and Alpha creatures
- Inflicts 15% (down from 10%/15%/20%) reduced damage to all other targets
Fatty 2 Stacks (down from 3)
- Per point in food, this creatures armor increases by .3/.65/1.0 (up from 0.1/0.15/0.2)
Fast Learner 1 stack (down from 3)
- Ranks now give 30%, 60%, and 100% xp.
Cold 1 stack (down from 3)
- Increased the insulations values to 100, 200, and 400.
- Durations to fire DOT's on the dino are reduced by 10%, 17.5%, and 25%.
- Added damage reductions to the following fire types:
-lava, magmasaur, Dragonfire, Wyvernfire, pyromane, amargasaur.
Carefree 1 Stack
- Speed increases by 15%/30%/45% (previously 7.5%/11.25%/15.0%)
- Speed disappears for 4 seconds after dealing damage, taking damage, or being freshly mounted.
- drag weight curve is marginally better on bigger weight classes
-0 - 250 = 100% effect (Anky, Castoroides, Doed)
-250 - 500 = 80% effect (up from 66%) (Theri, Mammoth, Dunky)
-500 - X = 60% effect (up from 33%) (Magmasaur, Bronto, Mek)
Mineral Bearer 2 Stacks (down from 3)
- Mineral: Flint, Stone, Crystal, Obsidian and Metal.
- Reduces its inventory weight for affected items by 15%/30%/45% (up from 15.0%/22.5%/30%)
- Drag weights were changed:
-0 - 250 = 100% effect (Anky, Castoroides, Doed)
-250 - 500 = 80% effect (up from 66%) (Theri, Mammoth, Dunky)
-500 - X = 60% effect (up from 33%) (Magmasaur, Bronto, Mek)
Carcass Carrier 2 Stacks (down from 3)
- Chitin, Hide, Keratin, Organic Polymer, Pelt and Wool.
- Reduces its inventory weight for affected items by 15%/30%/45% (up from 15.0%/22.5%/30%)
- Drag weights were changed:
-0 - 250 = 100% effect
-250 - 500 = 80% effect (up from 66%)
-500 - X = 60% effect (up from 33%)
Plant Carrier 2 Stacks (down from 3)
- Thatch, Wood, Fiber, Berries, Crops and Seeds.
- Reduces its inventory weight for affected items by 15%/30%/45% (up from 15.0%/22.5%/30%)
- Drag weights were changed:
-0 - 250 = 100% effect
-250 - 500 = 80% effect (up from 66%)
-500 - X = 60% effect (up from 33%)

