File Details
structure management tools quick stack pickup structures transfer inventory etc-windows 42.zip
- R
- Feb 2, 2025
- 5.68 MB
- 17.4K
- 1.0
File Name
structure management tools quick stack pickup structures transfer inventory etc-windows 42.zip
Supported Versions
- 1.0
Highlights
- Transfers now correctly respect Character weights for both players and creatures (Can be disabled in GUS using bTransferRespectWeight=false)
- Transfer Item Lock now for both Player and Remote Inventories
- Transfer Cosmetics/Skins option now disabled by default for newly created SMTs
- Added GUS Entries for PickupStructureBlacklist and DemolishStructureBlacklist, allows admins to add class paths for structures to ignore e.g. modded structures
- Fixed spoilable items being transferred into empty dedicated-type storage - should still transfer into modded dedi-type storages that have been 'populated' with the storage type
- Fixed spoil timers getting wonky after transferring into refrigerators etc.
Code Changes and Additions
- Added Enums Config Strings for PickupBlacklist and DemolishBlacklist
- Added Class Get and Load for PickupBlacklist and DemolishBlacklist
- Updated GetModeBlacklistEntry to include GUS blacklists
- Abstraction for updating Data list entries for Transfer Lock and implemented Player and Remote Inventory Data Entry bindings for context menu lock/unlock
- Included remote inventory in transfer lock overlay
- All transfer sources now respect Transfer Item Lock CID
- Added bTransferRespectWeight (default=true)
- DoTransferInventory Destinations that use item count will only allow spoilable items if the item class allowed is already set
- Check the 'dont recalc spoil' for Add Item Object Ex
- Added cast to PrimalCharacter and if successful a call to 'Update Weight Stat' when a successful item transfer has taken place
- The above ensures that 'Get Capacity for Item' functions as intended during the Transfer loop