

Structure Management Tools (Quick Stack, Pickup Structures, Transfer Inventory etc.)
- Mods
- 201,015
- Cross-Platform
Structure Management Tools
This mod comes with a particular set of features to help manage structures and inventories. Just learn the engram, craft the tool with 1x wood, equip and aim.
Server Admins - Just want a pickup gun? Easy, just use the Config Options below to disable all other modes.
Spawn Code:
cheat giveitem "/StructureManagementTool/SMT/PrimalItem_StructureManagementTool.PrimalItem_StructureManagementTool" 1 0 0 false
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Please Join Discord for any support requests, feature suggestions or discussions
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Features a Passive Quick Stacking feature and the Structure Management Tool (SMT) with a Custom Model, 5x Configurable Tool Modes and Several Toggleable Options.
Access the radial menu with the Tool equipped to bring up the following Mode Selections and SMT Options.
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Quick Stacking/Taking - No need to have the tool equipped, available from the beginning of the game.
- Quick Stack items into inventories simply walk up to them and tap 'R' on PC or Left Bumper on Console, items will be transferred from you and the Creature you're riding (Server Configurable) based on either the inventory restrictions (Grill for example only recieves raw meats) and/or items inside the destination inventory.
- Quick Take items from inventories as above but hold the 'Run' key (Shift on PC) in addition and items will be withdrawn from the inventory based on what you have in your inventory.
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Selectable Modes:
- Pickup Structures, aim at structures and use fire to pickup that structure and any depending structures.
- Demolish Structures, aim at structures and use fire to obliterate (acts just like normal demolish, refunding partial cost etc.).
- Transfer Inventory, use the target button to set source inventory and fire to transfer to a destination inventory. Hold the Run Key ('Shift' on PC) before the trigger to allow setting the source or destination to your personal inventory. (Should work on all inventories including Dedi-Storage type inventories. Make sure to join Discord to report any issues)
- Repair Structure, aim at structures and use fire to repair that structure with resources in your inventory.
- Activate Structure, aim and fire at structures to Activate/Deactivate/Open/Close - Doors, Windows, Turrets, Generators and Elevators (Call To Me)
- Rename Structure, aim and fire at structures to Open the Rename Window - Beds, Storage Boxes, Vaults etc. (Some things may open a rename dialogue but can't be named)
These Modes require the relevant permission to the target(s).
Additional Features:
- Switch between Pickup/Demolish modes using 'Right Click'/Aim while in either mode. Demolish Mode can only be switched to from Pickup Mode.
- Transfer Inventory Mode (When enabled)
- An additional button 'Transfer Lock Overlay' will appear when you open any inventory.
- When opening any item's context menu you will see a 'Lock Item'/'Unlock Item' option - selecting this option will Lock/Unlock an item from being transferred from the inventory it resides while using the SMT Transfer or Quick Stacking feature.
- Clicking the 'Transfer Lock Overlay' button you can toggle the overlay to see which items have been locked. (The Transfer Lock Overlay setting persists across maps, saves, servers and sessions).
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Toggleable Options:
Enable/Disable the following toggleable options within the radial menu:
- Enable/Disable Overlay UI - This UI has a varying display depending upon the mode you're in. It will show your current target and any additional details relevant to the selected mode
- Enable/Disable Highlighting - Highlight Aimed and Tracked targets
- Enable/Disable Sounds - Removes the additional audio provided be the different modes e.g. tracking/untracking a source inventory in Transfer Inventory Mode
- Enable/Disable Cosmetic Skin Transfer (Only visible in Transfer Mode)
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Config Options:
[SMT]
bModeEnabledPickup=true - Enables/Disables 'Pickup Structure' mode
bModeEnabledDemolish=true - Enables/Disables 'Demolish Structure' mode
bModeEnabledTransfer=true - Enables/Disables 'Transfer Inventory' mode
bModeEnabledRepair=true - Enables/Disables 'Repair Structure' mode
bModeEnabledActivate=true - Enables/Disables 'Activate Structure' mode
bModeEnabledRename=true - Enables/Disables 'Rename Structure' mode
bQuickStackingEnabled=true - Enables/Disables 'Quick Stacking' feature
bQuickStackIncludesRidden=true - Enables/Disables Including Ridden Creatures with Quick Stacking
bQuickStackingToCreatureEnabled=true - Enables/Disables Quick Stack/Take To/From Creatures
QuickStackMaxDistance=400.0 - Maximum distance at which you can send to an Inventory using Quick Stack
bAllowPickupDamagedStructure=true - Allows the pickup of damaged structures
MaxTransferDistance=3000.0 - Sets the maximum distance between transferring inventories
bOverrideRepairTimer=true - Allows the repair structure mode to skip the 'recently damaged' check
bTransfersRespectWeight=true - Enables/Disables respecting character weight when transferring (on by default)
RepairClassOverrides - Override Wildcard repair restrictions (use full StructureBP path, comma separated)
PickupStructureBlacklist - Blacklist for Pickup Mode (use full StructureBP path, comma separated)
DemolishStructureBlacklist - Blacklist for Demolish Mode (use full StructureBP path, comma separated)
MaxTraceDistance=3000.0 - Global distance at which targets can be aimed/tracked (300.0 = 1 foundation)
OverridePickupStructureMaxDistance=-1.0 - Overrides MaxTraceDistance for the respective mode
OverrideDemolishStructureMaxDistance=-1.0
OverrideTransferInventoryMaxDistance=-1.0
OverrideRepairStructureMaxDistance=-1.0
OverrideActivateStructureMaxDistance=-1.0
OverrideRenameStructureMaxDistance=-1.0
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Planned Features:
The following features are planned, being worked on or completed:
- Server Configuration to enable/disable modes - Done
- Player Configuration (Highlighting, Overlay UI etc.) - Done - No client side saved data, may or may not implement this further. Comment below.
- Radial Menu to select function - Done
- On-screen Information on what function is selected - Done
- Highlighting the structure/inventory that is currently being aimed at - Done
- Highlighting the tracked target (e.g. Transfer Inventory source) - Done
- Transfer from inventory to inventory - Done
- Transfer from loot bags (Item Cache) - Done
- Repair Structures Remotely - Done
- Activate/Deactivate Structure (e.g. Turret, Generator etc.) - Done
- Build Structure Mode, allowing players to build similar to Conan Exiles - Larger than anticipated, has been moved to a separate mod that is in development
- Enable/Disable Pin Codes (Depending on Community feedback)
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Custom Image by KalikaKat
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Issues or Suggestions:
Join our community Discord Server, get the 'Modding' role and come chat with us. You can also make a post in the forums provided in our Discord for any Support or Feature requests.