Single Stat Extremes adds rare wild creatures to your game by concentrating all of a creature's wild stat levels into a single stat.
A creature selected by the mod keeps its Species, Level, and Gender.
The system is configurable through GameUserSettings.ini, while still working out of the box with reasonable defaults.
Each stat has its own configurable selection weight. Weights are relative to one another, allowing you to create any distribution you prefer.
By default, creatures that cannot normally be tamed are excluded. This can be changed through the INI configuration.
The following creatures are permanently unaffected: Tamed creatures, Baby creatures, Boss creatures, Raid creatures, Mission creatures, and Temporary Mission creatures.
Single Stat Extremes uses normal creature stat inheritance, making these creatures especially valuable for breeding projects since their concentrated wild stat distribution can be inherited.
Config
Under GameUserSettings.ini, add the following:
[LevelDistribution]
SpecialDinoChance=
Allow Untameables=
HealthWeight=
StaminaWeight=
OxygenWeight=
FoodWeight=
WeightWeight=
MeleeWeight=
The mod works without adding this section. Missing settings use the mod's built-in defaults.
SpecialDinoChance is the percentage chance for an eligible wild creature to be converted into a Single Stat Extreme.
For example:
SpecialDinoChance=1
means a 1% chance, or roughly 1 in 100 eligible creatures.
SpecialDinoChance=100
means every eligible creature will be converted.
Allow Untameables=False
keeps normally untameable creatures excluded.
Allow Untameables=True
allows normally untameable creatures to participate in the system.
Bosses, Raid creatures, and Mission creatures remain permanently excluded regardless of this setting.
The stat weight settings work relative to one another.
A value of 0 disables that stat entirely.
By default, all stat weights are 1, meaning every enabled stat is equally likely to be selected.
For example, to disable Food and Oxygen while making Health three times as likely as Stamina, Weight, or Melee:
HealthWeight=3
StaminaWeight=1
OxygenWeight=0
FoodWeight=0
WeightWeight=1
MeleeWeight=1
Each selected stat has its own built-in color preset. Every color region can also be customized individually.
The available color settings are:
[LevelDistribution]
HealthColorRegion0=
HealthColorRegion1=
HealthColorRegion2=
HealthColorRegion3=
HealthColorRegion4=
HealthColorRegion5=
StaminaColorRegion0=
StaminaColorRegion1=
StaminaColorRegion2=
StaminaColorRegion3=
StaminaColorRegion4=
StaminaColorRegion5=
OxygenColorRegion0=
OxygenColorRegion1=
OxygenColorRegion2=
OxygenColorRegion3=
OxygenColorRegion4=
OxygenColorRegion5=
FoodColorRegion0=
FoodColorRegion1=
FoodColorRegion2=
FoodColorRegion3=
FoodColorRegion4=
FoodColorRegion5=
WeightColorRegion0=
WeightColorRegion1=
WeightColorRegion2=
WeightColorRegion3=
WeightColorRegion4=
WeightColorRegion5=
MeleeColorRegion0=
MeleeColorRegion1=
MeleeColorRegion2=
MeleeColorRegion3=
MeleeColorRegion4=
MeleeColorRegion5=
Only add the color values you want to override. Any missing color option uses the mod's built-in preset for that stat.
Color values are clamped between 0 and 255.