File Details
immersive hunters combat overhaul dodging finisher dual weapon human hybrid npc routine immersion roleplay dance walkstyle-windowsserver 196.zip
- R
- Jul 2, 2026
- 210.62 MB
- 178
- 1.0
File Name
immersive hunters combat overhaul dodging finisher dual weapon human hybrid npc routine immersion roleplay dance walkstyle-windowsserver 196.zip
Supported Versions
- 1.0
Version 196
Added a new runtime logic to switch Holo Weapons while they are equipped.
To use it, first enable Holo Weapon ACS, then optionally enable Dual Weapon Duplicate, choose a custom combat style, and select a weapon mod.
Once the Holo Weapon is equipped, you can switch weapons with:
Left Shift + B on keyboard
L1 + Triangle on PlayStation
LB + Y on Xbox
Fixed the Holo Weapon visibility logic so fake weapons now correctly appear or disappear when equipping a real weapon.
Dual Weapon Duplicate now also appears on the left hand when using a fake weapon.
Fake weapons are now placed correctly depending on the weapon type used: claws, axe, sword, club, or polearms.
Removed several debug buttons that were not needed for normal gameplay.
Changed the keyboard dodge input: you now need to press < + a movement direction. By default, if no direction is pressed, the character will dodge backward.