IMMERSIVE HUNTERS - COMBAT OVERHAUL DODGING FINISHER DUAL WEAPON HUMAN HYBRID NPC ROUTINE IMMERSION ROLEPLAY DANCE WALKSTYLE

50 Finishers - +60 light melee combo / heavy attacks - Human NPC - Emote variants - 28 weapons Multiplayer Sync Dance - Multilingual dubbing - Intoxication/Injury/Workout mechanics - Walkstyles (Exhausted, Injured, Drunk, Agonizing, - Freemium

File Details

immersive hunters combat overhaul dodging finisher dual weapon human hybrid npc routine immersion roleplay dance walkstyle-windowsserver 196.zip

  • R
  • Jul 2, 2026
  • 210.62 MB
  • 178
  • 1.0

File Name

immersive hunters combat overhaul dodging finisher dual weapon human hybrid npc routine immersion roleplay dance walkstyle-windowsserver 196.zip

Supported Versions

  • 1.0

Version 196

Added a new runtime logic to switch Holo Weapons while they are equipped.
To use it, first enable Holo Weapon ACS, then optionally enable Dual Weapon Duplicate, choose a custom combat style, and select a weapon mod.
Once the Holo Weapon is equipped, you can switch weapons with:
Left Shift + B on keyboard
L1 + Triangle on PlayStation
LB + Y on Xbox
Fixed the Holo Weapon visibility logic so fake weapons now correctly appear or disappear when equipping a real weapon.
Dual Weapon Duplicate now also appears on the left hand when using a fake weapon.
Fake weapons are now placed correctly depending on the weapon type used: claws, axe, sword, club, or polearms.
Removed several debug buttons that were not needed for normal gameplay.
Changed the keyboard dodge input: you now need to press < + a movement direction. By default, if no direction is pressed, the character will dodge backward.