promotional bannermobile promotional banner

Better Outposts [QoL, Open Source]

QoL improvements for Lost Colony outposts and resource caches!

File Details

better outposts qol open source-windows 11.zip

  • R
  • Apr 5, 2026
  • 2.30 MB
  • 3.3K
  • 1.0

File Name

better outposts qol open source-windows 11.zip

Supported Versions

  • 1.0

- Added options to automatically clean up remaining attack outpost enemies
- Most settings now are applied instantly when changing them in the config menu, without the need for a relog. Eligible settings are marked as "<Requires Relog? NO>". Note: Settings related to unstucking enemies or adjusting their damage won't apply for already spawned ones.
- Refactored option names in config menu
- Improved mod startup performance (Probably not noticeable at all though, as it already was fast before)

New INI options:

; Some attack outpost enemies tend to get stuck within indestructable meshes and are left unaffected by BetterOutpost's other unstuck methods.
; By enabling this, enemies will be removed automatically when the total remaining count is below a set threshold.
; This threshold has to be met 2 consecutive times (2x the interval) for a cleanup to actually kick into effect.
; NOTE: Bosses are fully excluded from this logic!
; Default: true
AttackOutpostCleanupEnemies=true

; The threshold the remaining enemy count has to be below of
; Default: 4 | Minimum: 1
AttackOutpostCleanupEnemiesThreshold=4

; How often a check for the current enemy count is performed.
; This threshold has to be met 2 consecutive times (2x the interval) for a cleanup to actually kick into effect.
; Default: 30.0 | Minimum: 0.01
AttackOutpostCleanupEnemiesInterval=30.0