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Better Outposts [QoL, Open Source]

QoL improvements for Lost Colony outposts and resource caches!

Separate branch of BetterHordeMode to avoid Lost Colony DLC ownership checks for other maps

This mod provides a variety of improvements to Lost Colony's new outposts and resource caches!

  • Better recovery of stuck enemies
  • Reward multipliers
  • Defense outpost Bronto miniboss damage scaling
  • Defense outpost Alpha Revenant spawning (with option to enable alpha drops for those and Alpha Ossidon's at resource caches)
  • Attack outpost auto destruction of remaining structures after a configurable amount of time (When remaining count is below a configurable threshold)
  • Non-city attack outpost sigil rewards
  • Bug fixes
  • Full crossplay compatibility
  • Easy to use config menu for singleplayer and dedicated, which is accessible via the reload wheel (Tek Helmet can make the option not show up). Dedicated servers will need to enable it via INI setting (see link below)

Latest Features

  • Option to use the config menu on dedicated. This requires the player to be an admin and HAS to be enabled via INI. When multiple admins have the config menu open at the same time, changes will immediately synchronize.
  • 2 additional mission spawn behaviour difficulties. One which will spawn almost only alpha missions and another who will spawn ONLY alpha
  • Some bugfixes

Regarding Bug Reports

Please use the curseforge issuetracker and do not use the comments for those. Thanks!

INI Settings

Source on Google Drive

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The Better Outposts [QoL, Open Source] Team

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