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Zurk Maps

Ever wish you could just click a minimap to announce enemy movements? Now you can!
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ZurkMaps.zip

File nameZurkMaps.zip
Uploader
KruzurkKruzurk
Uploaded
Sep 14, 2026
Downloads
34
Size
16.7 MB
Flavors
Classic TBCClassic
File ID
8876802
Type
R
Release
Supported game versions
  • 3.4.5
  • 2.5.6
  • 1.15.9

What's new

Zurk Maps 1.3.0-r21

Added

  • Added an Arathi Basin win-pace bar that slides down from the map header after the first base is fully controlled. It projects which faction will reach 2,000 resources first if the current base situation holds and displays the estimated time remaining.
  • Added click-to-report support to the win-pace bar. Clicking it calls out the projected winner and remaining game time through the normal Zurk Maps callout channel.
  • Added animated faction effects when a projected winner is established or changes, including faction-colored capture-bar fills, icon glows, progress sparks, and a winner presentation when the resource race reaches its conclusion.
  • Added a special five-base capture-bar treatment. Five-base control switches the progress display into faction-specific lightning, revealed across the bar in the scoring faction's direction, with animated crackling electricity and intensified glow effects contained within the capture-bar presentation.
  • Added a smooth power-down transition when five-base control is broken instead of abruptly removing the lightning effects.
  • Expanded /ab test to simulate the complete resource race using the same base-count scoring rates, projected winner logic, capture-bar animations, five-base effects, and resolving base captures used by the live map.

Changed

  • Moved AB teammate blips, rank helmets, and assigned player markers above base objective artwork, keeping players readable even when standing directly on a flag.
  • Preserved objective interaction priority with a separate invisible hit area extending 5% around each base icon, so base mouseovers and SPIN/HELP/WEAK callouts still take priority over overlapping player markers.
  • Reimplemented the AB resource-race estimate directly inside Zurk Maps using the Classic Arathi Basin resource-rate model and Blizzard score widgets, with Zurk Maps managing its own scoring and timer state.
  • Added dedicated masked visual assets for the AB win-pace glow, five-base lightning fill, and faction-specific electricity effects.

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