Zum Media

A compact SharedMedia pack: 6 statusbar textures and the subsetted Zum Sans SC font (Simplified/Traditional Chinese + Latin, OFL 1.1).
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v1.3.0

File namev1.3.0.zip
Uploader
Zum666Zum666
Uploaded
Oct 14, 2026
Downloads
13
Size
3.3 MB
Flavors
Retail
File ID
9170695
Type
R
Release
Supported game versions
  • 12.1.5
  • 12.1.0

What's new

Zum Media v1.3.0(2026-10-14)

Textures comprehensively remastered and renamed:

  • ZumGlazeLeft / ZumGlazeRight glaze gradients (formerly ZumLeft / ZumRight): gradients now use smoothstep for continuous transitions across the full length, eliminating the banding caused by the old highlight plateau at approximately 75%–79%. The vertical profiles at both ends are preserved pixel by pixel, retaining the glazed finish.
  • ZumMatteFwd / ZumMatteRev matte gradients (formerly ZumGradient / ZumReverseGradient): rebuilt as pure neutral-gray, equal-channel gradients with luminance 255→214, completely removing the occasional lotus-pink tint on light nameplates. No vertical glaze is applied, creating a clear visual distinction from the glaze textures.
  • ZumMouseoverCenter (formerly ZumMouseover1, arrows outward) / ZumMouseoverEdge (formerly ZumMouseover2, arrows inward) mouseover arc edges: the original boomerang crescent contour is tracked through an 8× coverage field without redrawing or distortion. Arrow width is proportionally reduced from 19.9px to 17.5px, and the eight-slot layout is recalculated (margin 14 / slot gap 7 / center 30), remaining symmetrical whether used separately or displayed together. Gray hairlines are composited at the final resolution, with the deepest gray on white backgrounds calibrated to 182 for crisp, fringe-free edges.
  • ZumTargetArrows target arrows (formerly ZumArrows): new 128×128 master texture with a pure black 2px round-cap stroke. This asset is used only through Zum Hone's hardcoded calls and no longer appears in the texture selection list.

Zum Media v1.3.0(2026-10-14)

材质整体重制并更名:

  • 釉光渐变 ZumGlazeLeft / ZumGlazeRight(原 ZumLeft / ZumRight):渐变改为 smoothstep 全长连续过渡,消除旧版约 75%–79% 亮部平台造成的带状断层;两端垂直廓形逐像素保留,釉光质感不变。
  • 哑光渐变 ZumMatteFwd / ZumMatteRev(原 ZumGradient / ZumReverseGradient):改为纯中性灰等通道渐变(明度 255→214),彻底去除旧版在浅色姓名板上偶发的藕粉偏色;不施纵向釉光,与釉光材质形成明确的视觉分工。
  • 悬停弧刃 ZumMouseoverCenter(原 ZumMouseover1,箭头向外)/ ZumMouseoverEdge(原 ZumMouseover2,箭头向内):以 8 倍覆盖率场追踪原回旋镖月牙弧刃轮廓,不重绘、不失真;箭头宽度 19.9→17.5px 等比收窄,八槽排版重算(边距 14 / 槽间 7 / 中央 30),单用或同显均对称;灰发线在终分辨率合成,白底最深灰度标定 182,锐利无毛刺。
  • 目标箭头 ZumTargetArrows(原 ZumArrows):128×128 新母版,纯黑 2px 圆头描边。此素材仅供 Zum Hone 硬编码调用,不再出现在材质选择列表中。

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