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ZoRos-WoWkanoid

An Arkanoid style minigame
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Description

An Arkanoid-style brick breaker built entirely inside World of Warcraft. Break bricks, catch power-ups, clear 60 hand-crafted campaign levels, then see how long you survive Endless mode. No external assets, no downloads, no dependencies — just a fully playable minigame you can open with /wkanoid anywhere in the world.


🎮 Two ways to play

Campaign — 60 levels across 8 themed zones, from Recruit's Trial in Elwynn Forest all the way to The Lich King. Difficulty ramps naturally: you'll meet gem bricks first, then tougher rocks, then stone, then indestructible obsidian barriers that force you to think about angles instead of just hammering the ball.

Endless — the wall descends. Forever. Each wave adds harder bricks, tighter timing, and faster descent. Your only goal is a bigger number on the scoreboard.


🧱 Four brick types

 
 
Icon Name Hits Notes
🟠 Gem 1 Rotates through four colours, breaks fast
⚪ Rock 2 Standard mid-tier
⚫ Stone 3 Brings a workout
🟣 Obsidian ∞ Unbreakable — used as pillars, gates, and maze walls

Every campaign level is validated at load time with a flood-fill check (IsLevelFair): if any breakable brick is sealed off from the bottom of the field, the addon prints a red warning in chat so a broken level can never sneak into a release.


💎 Seven power-ups

Each one drops from a destroyed brick with a configurable pity timer so you never go dry for too long:

  • Ogre Suit — widens your paddle

  • Slow Fall — slows the ball for easier control

  • Real Sticky Glue — the ball sticks; press SPACE to release

  • Fireworks Launcher — SPACE fires lasers upward

  • Charge — punch straight through 1-hit bricks

  • Mirror Image — splits the ball into three

  • Healing Potion — a rare extra life

Effects tint your ball and paddle with a live colour cycle, and stack duration bars appear at the bottom of the field.


⭐ Silent progression

You earn XP for every brick, every power-up, every cleared level, and every endless wave. XP quietly accumulates in the background and only interrupts you on a level-up:

Level Up! — Champion

Ranks: Novice → Adventurer → Veteran → Champion → Hero → Warlord → Legend. Your campaign best, endless best, and total player level are shown on the main menu; nothing is spammed into your chat unless you ask for it with /wkanoid xp.


🖼️ Presentation

  • Clean, flat, minimal UI — dark panels, 1-pixel lines, a single accent colour per level. No borrowed art, no noisy textures, works on every client.

  • Blizzard background art rotates every three levels through hand-picked loading screens and Encounter Journal art — Stormwind, Orgrimmar, and Crossroads — with a themed ambient sparkle colour for each level.

  • Native paddle visuals built from Blizzard's own UnitPowerBarAlt textures, so it looks like it belongs in the client.

  • Buff, Xp, and level-up feedback is presented with particle effects and floating text, never with intrusive sounds or chat spam.


⚙️ Commands

 
 
Command Effect
/wkanoid or /wkanoid play Open the game
/wkanoid play <n> Jump straight to campaign level *n*
/wkanoid scale 0.5–1.5 Resize the game window
/wkanoid particles Toggle ambient particles on/off
/wkanoid validate Re-run the fairness check across all campaign levels
/wkanoid xp Print your current level, rank, and XP to next level
/wkanoid orb size N / ox N / oy N / debug / reset Fine-tune the ball sprite (useful for troubleshooting alignment)
/wkanoid art List every art path and whether this client can resolve it

A draggable minimap button is added on first load — left-click to toggle the game, drag to reposition around the ring.


🛡️ Safety and etiquette

  • Automatically pauses on combat. The moment you enter combat, the game freezes and a "Combat!" card appears. Finish the fight to resume.

  • Keyboard capture is released the instant you type in a chat box, so you can't accidentally swallow a /say mid-game.

  • No combat automation, no unit frames, no polling of the world. It's a self-contained minigame that lives in its own frame and only reads input you give it while the window is open.

  • SavedVariables: a single table (WoWkanoidDB) with your best scores, player level, orb tweaks, and minimap angle. Nothing about your character.


🎨 Made to be edited

Levels.lua is a plain list of { name, tint, rows } entries with a character-per-cell layout:

text
"0011111100",   -- 0 empty · 1 gem · 2 rock · 3 stone · 4 obsidian

If you want to build your own campaign, a companion offline level editor (single HTML file, no install) lets you paint levels visually, run the same fairness check, and export a drop-in Levels.lua block. Grab it from the project's discussion thread.


📦 Compatibility

  • Interface: 16001 (vanilla-era clients, including private shards)

  • Load type: camelot

  • No dependencies. No libraries. No external fonts or textures.

  • Should work on any 1.12-derived client that ships the standard Blizzard UI files referenced in Data.lua.


🐛 Feedback

Found a level that feels unfair? A power-up that never drops? A pattern that breaks IsLevelFair? Post the level index and a screenshot in the comments — I read every one. Bug reports and level submissions welcome here or in the Discord.

Pull up a chair in the tavern. The wall isn't going to break itself.

ZoRos-WoWkanoid Team

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Just a guy wanting qol

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