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ZNNQuest

ZNNQuest is a WoW addon survivor game where you play as a Mage or Priest fighting endless undead hordes across Tirisfal, Silverpine, and Hillsbrad — leveling up, looting gear, choosing spells and specs, defeating raid bosses and leaderboards.

File Details

ZNNQuest.zip

  • B
  • Feb 24, 2026
  • 22.34 MB
  • 13
  • 2.5.5
  • Classic TBC

File Name

ZNNQuest.zip

Supported Versions

  • 2.5.5

ZNNQuest Changelog


v1.0 — Foundation

  • Core game loop: arena-based survivor with WASD movement and spell casting (keys 1-5)
  • Mage class with full spell pool (Frostbolt, Fireball, Arcane Missiles, Blizzard, Pyroblast, Frost Nova, Flamestrike, Arcane Barrage, Ice Lance, Scorch)
  • Enemy wave system with escalating difficulty, spawn timers, and batch spawning
  • 3D WoW creature models for player and all enemies (normal, elite, boss tiers)
  • Projectile system with travel time, AoE zones, and cone attacks
  • Leveling system with XP gain, level-up upgrades, and scaling enemy stats
  • Gold drops and pickup radius
  • Basic HUD: health bar, level, XP bar, gold counter, kill counter, timer
  • Equipment system with 5 slots (Helm, Shoulder, Chest, Leg, Weapon) and 5 quality tiers (Common through Legendary)
  • Item generation with randomized stats (Max HP, Crit, CDR, Move Speed, Damage, Pickup Radius)
  • Bank storage for unequipped items with dust salvaging
  • Main menu with class selection, equipment management, and spell picker
  • Spell selection screen: choose up to 5 spells per run from class pool
  • Game over screen with stats summary
  • Saved data persistence via SavedVariables (bank, equipment, best run, settings)
  • /znn slash command to launch

v2.0 — Priest & Specs

  • Priest class with full spell pool (Smite, Shadow Word: Pain, Mind Blast, Renew, Holy Fire, Power Word: Shield, Mind Flay, Holy Nova, Shadow Word: Death, Penance)
  • 6 Specializations: Arcane, Fire, Frost (Mage) and Holy, Discipline, Shadow (Priest)
  • Spec selection at level 10 with passive talent trees
  • Per-level spec upgrades with meaningful build choices
  • Class-colored UI elements throughout

v3.0 — Multiplayer

  • Two-player co-op via addon messages (WHISPER channel)
  • /znnquest host and /znnquest join PlayerName commands
  • Real-time sync of player positions, projectiles, and enemy state (100ms tick rate)
  • Host plays Mage, partner plays Priest
  • Partner 3D model rendered in arena with health bar and name
  • Ready-sync countdown before run starts
  • Disconnect handling and reconnection

v4.0 — Power-Ups & Buffs

  • 4 power-up types: Static Burst, Speed Boost, Absorb Shield, XP Boost
  • Glowing orb drops from enemies (2% normal, 8% elite, 20% boss)
  • Buff timer HUD with icons, name labels, and countdown timers
  • Flash effect on buffs with ≤3 seconds remaining
  • Health globe drops for healing
  • Pre-run buff selection screen with optional starting buffs

v5.0 — Raid Bosses & VFX

  • Raid boss encounters every 10 levels
  • Boss clears all enemies, spawns single massive creature (72px model, 3.8x camera zoom)
  • Dedicated raid boss HP bar nameplate at top of arena with tier display
  • Enrage mechanic with timer and visual indicator
  • Boss death triggers 5 loot drops, XP burst, and explosion VFX
  • Full VFX system: spell impacts, death explosions, spark trails, ring waves
  • Floating combat text for damage, crits, heals, gold, and XP
  • Critical strike flash effects

v6.0 — Prestige System

  • Prestige unlocked at level 50 (2 retained upgrades) and level 100 (5 retained upgrades)
  • Retained spec upgrades carry across future runs per class
  • Prestige tracked separately for Mage and Priest
  • Fresh Game option to reset all prestige data
  • Prestige display on main menu

v7.0 — Zones & Equipment Popup

  • 3 zones with level-based transitions:
    • Tirisfal Glades (Levels 1-10)
    • Silverpine Forest (Levels 11-20)
    • Hillsbrad Foothills (Levels 21-30)
  • Per-zone 1024×1024 TGA background textures
  • Zone name header displayed at top of arena in Morpheus font
  • Zone transition announcements (floating text + chat message) after raid boss kills
  • Equipment popup (C key toggle) for mid-combat gear swaps
    • Left column: 5 equipped slots with quality-colored names and stat labels
    • Right column: bank items per slot with Equip buttons
    • Instant stat application on equip
    • Pauses game while open, C or ESC to close

v8.0 — Sound System & Zone Music

  • Per-zone looping OGG soundtracks:
    • Tirisfal.ogg for Tirisfal Glades
    • Silverpine.ogg for Silverpine Forest
    • ZNN.ogg for Hillsbrad Foothills
  • Automatic music crossfade on zone transitions
  • All WoW audio muted (Music, Ambience, SFX, Dialog) while addon is active
  • OGG plays on Master channel, bypassing muted channels
  • CVar backup and restore on stop, crash, reload, or logout
  • Alt-tab recovery: music auto-restarts when WoW regains focus (dt spike detection)
  • P key pause stops music and restores WoW audio
  • /znn resume re-mutes WoW and restarts zone music
  • Music toggle button on main menu

v9.0 — Leaderboard

  • Guild-wide leaderboard via addon messages (GUILD/RAID/PARTY channels)
  • 3 category tabs: Solo Mage, Solo Priest, Duo Mode
  • Only personal best per category is recorded (lower runs don't overwrite)
  • Auto-broadcast on game over with 1-second delay
  • Score query/response protocol for syncing across guild members
  • Leaderboard UI:
    • Sorted by level (kills as tiebreaker)
    • Gold/silver/bronze rank highlighting for top 3
    • Own name highlighted in green
    • Columns: Rank, Player, Level, Kills, Spec, Time, Zone
  • Click-to-inspect: view any player's full build
    • Class, spec, level, time survived
    • Spell loadout
    • Active modifiers (Hyper, Elite, Raid)
    • Equipped gear (quality + name)
  • Accessible from main menu button or /znn board
  • Refresh button to re-query scores

v10.0 — Tutorial, Voice Lines & Polish

  • Tutorial System
    • 5-page Diablo-style gothic tutorial on first /znn launch
    • Dark marble background with gold ornate DialogBox border
    • Large thematic WoW spell icons per page with gold quickslot frames
    • Morpheus font titles with colored theming and drop shadows
    • Page navigation dots (active glows gold, inactive dim)
    • Ornate gold-bordered Back/Next buttons
    • Skip button for returning players
    • Tutorial button on main menu to replay at any time
    • Welcome.ogg voice line plays on tutorial open
  • Main Menu Music
    • MainMenu.ogg loops (~7s) while main menu is visible
    • Stops cleanly on menu close, game start, or tutorial open
    • OnHide handler ensures music stops regardless of close method
  • Voice Lines
    • Welcome.ogg — Tutorial greeting
    • MainMenu.ogg — Menu background music
    • Insanity.ogg — Plays on raid boss kill
    • KillingSpree.ogg — Triggers at kill milestones (100, 500, 1,500, 3,000, 5,000, 7,500, 10,000, 15,000, 20,000, 30,000, 50,000)
    • Fatality.ogg — Plays on player death / game over
  • Audio Flow
    • WoW sounds mute immediately on /znn (before tutorial or menu)
    • Tutorial → Welcome.ogg over silence
    • Main menu → MainMenu.ogg loop
    • Game start → Zone music replaces menu music
    • Boss kill → Insanity.ogg one-shot over zone music
    • Kill milestone → KillingSpree.ogg one-shot with floating text
    • Player death → Fatality.ogg one-shot
    • End run → Zone music stops, menu music starts
    • Close addon → All music stops, WoW audio restored
    • PLAYER_LOGOUT → Full sound cleanup and CVar restore

Bug Fixes (across all versions)

  • Fixed enemy loop nil crash during raid boss trigger (deferred to end of SimStep)
  • Fixed raid boss red square border (replaced WHITE8x8 with glow.tga aura)
  • Added dedicated raid boss 3D model pool (TBC creature display IDs)
  • Fixed equipment popup stat display (stats are table objects with .label, not flat key-value pairs)
  • Fixed quality color lookup (uses item.qualityName and item.qualityColor)
  • Fixed ApplyEquipStats to read new stat format ({stat, value, label} tables)
  • Fixed boss spawn position (y=100, visible in arena instead of off-screen)
  • Fixed buff timer display overlap with action bar (repositioned)
  • Fixed hint text and spec text overlap (repositioned to non-conflicting anchors)
  • Fixed bank slot key capitalization (Helm not helm) to match Items.SLOTS
  • Fixed menu music not stopping on addon close (OnHide handler + robust StopMenu)
  • Fixed menu music not starting after game over (EndRun now starts menu music)
  • Fixed music loop restarting every 2 seconds (removed periodic replay, uses dt spike detection for alt-tab only)
  • Fixed sound leak on PLAYER_LOGOUT (registered event, full cleanup)

File Manifest

File Lines Purpose
ZNNQuest.toc Addon metadata and load order
Core.lua ~2,430 Game engine, simulation, zones, sound system, slash commands
UI_Menu.lua ~1,200 Main menu, equipment, spell selection, buffs, tutorial
UI_Run.lua ~1,500 Arena rendering, HUD, models, equipment popup, game over
Leaderboard.lua ~420 Leaderboard network, UI, and inspect
Net.lua ~280 Multiplayer sync protocol
Data_Items.lua Item generation and stat tables
Data_Spells.lua Mage spell definitions
Data_Priest.lua Priest spell definitions
Util.lua Math utilities, deep copy, distance
Tirisfal.ogg 3.3 MB Zone 1 soundtrack
Silverpine.ogg 4.5 MB Zone 2 soundtrack
ZNN.ogg 3.3 MB Zone 3 soundtrack
Welcome.ogg 147 KB Tutorial voice line
MainMenu.ogg 249 KB Menu background music
Insanity.ogg 61 KB Boss kill voice line
KillingSpree.ogg 56 KB Kill milestone voice line
Fatality.ogg 64 KB Game over voice line
Zones/*.tga 4 MB each Zone background textures (1024×1024)
Media/*.tga Glow, dot, ring particle textures