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ZenFrames - Unit Frames

Unit Frame Addon with drag-and-drop designer for easy customization.
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v1.0.10

File nameZenFrames-v1.0.10.zip
Uploader
ZenatsuZenatsu
Uploaded
Sep 2, 2026
Downloads
434
Size
709.1 KB
Flavors
Retail
File ID
8789757
Type
R
Release
Supported game versions
  • 12.1.0

What's new

CHANGELOG

v1.0.10

  • Added Main Tank and Main Assistant Frames. Toggleable through the raid mover frame options.
  • Added Border options to additional frames.
  • Added a configurable color for the Alternate power type (was stuck at the default)
  • Added Secondary Power Bar "Background Color" control
  • Fixed the interrupt-cooldown color indicator on cast bars throwing an error against Blizzard's newer cooldown API
  • Fixed Augmentation Evoker Designer crashing when opening the Cast Bar/Portrait tabs
  • Fixed Classification indicator settings not applying live in the Designer
  • Fixed party frames missing-health overlay using the wrong unit reference
  • Fixed Dispel Highlight rendering behind the Alternative Power Bar
  • Fixed the Private Auras "Anchor Parent" dropdown showing blank on a fresh profile
  • Fixed several Power tag issues
  • Fixed the "Percentage Health with Sign" tag being missing from the tag picker
  • Fixed Aura Count style changes (font/color/hide stacks) not applying live
  • Fixed a spec-change profile refresh being dropped entirely if it happened mid-combat instead of applying after
  • Fixed the Game Menu button losing its position on accounts without a Macros button (e.g. Trial/Starter Edition)
  • Fixed a data-corruption risk when importing a profile into an already-existing profile
  • Fixed the Aura Blacklist "Restore Defaults" window corrupting the look of other windows for the rest of the session
  • Fixed dead raid members sometimes showing a leftover red health bar instead of an empty one
  • Fixed new mid-combat raid joiners not appearing in the roster grid when Main Tank/Main Assist frames are set to exclude themselves from it (still recovers once combat ends, but no longer needed a second event to trigger the recovery)
  • Fixed the Player Designer's Cast Bar options spilling out past the bottom of the window
  • Fixed clicking the Cast Bar widget in the Designer not selecting a sub-tab

v1.0.9hf1

  • Fixed "Restore to Defaults" pop-up confirm window frame layer
  • Removed redundant "okay" button when adding a spell ID
  • Added toggle for the Game Menu button
  • Changed Advanced button behavor: If blacklist is not toggled, the button is disabled

v1.0.9

  • Major restructoring of the addon, nothing on the UI or UX side should be affected (profiles should be intact)
  • Added an Advanced blacklist feature
    • You can add your own spell ID to blacklist a spell of your choice
    • You can remove any spell ID in the blacklist, including the default offered ID's
    • You can restore the list back to the default offered ID's

v1.0.8hf1

  • Fixed buff container being hidden behind health bars (affected multiple different frames)
  • Fixed Target Designer Target Frame preview. (This one is on me, I was too focused on fixing auras that I didn't check in other places for more broke things)

v1.0.8

  • Fixed various aura issues displaying properly and not accepting setting changes
  • Fixed game stuttering when exiting combat due to frames rebuilding themselves
  • Fixed healing absorbs from improperly displaying around combat
  • Fixed dispel highlight not displaying properly
  • Fixed cast bar textures and icons not displaying properly
  • Fixed a few indicators not displaying properly
  • Fixed player tooltip not displaying on mouseover

V1.0.7

  • Fixed the addon breaking after the new patch update
  • Fixed buffs, debuffs, and custom auras not showing up
  • Fixed dispel highlighting (the colored border for dispellable debuffs) not working
  • Fixed incoming heal, absorb, and heal absorb bars not showing or updating
  • Fixed cast bar not showing spell names, target names, or the interrupt shield icon
  • Fixed the role icon (tank/healer/dps) not showing on party and raid frames
  • Fixed the ready check icon texture option not applying

V1.0.6

  • Changed target and mouseover indicators style names to better represent what they do
  • Added Frame border options: Border Color, Border Thickness, Border Opacity (0 thickness to hide, or set opacity to 0%)

V1.0.5

  • Import Migration fixes (some prefixes persisted casuing potiental refrence issues)
  • Replaced the parent editable text box to be a drop down seleciton instead
  • Added the addon into the addon compartment afixed to the minimap
  • Fixed issue where frames can be stuck behind another frame and not be selected. Clicking the frame agian if there is a fame overlapping will select the next frame in line.
  • Added options to the movers UI that changes the preview frames displaying colored boxes and aura (if enabled). None, Always, or Hybrid (only show when selected)
  • Added option to detatch the control panel, it will snap below the movers dialog box and become draggable. Still only appears when you select a frame to manipulate.
  • Added Focus, Focus Target, Pet, and Target of Target, colored preview bars.

V1.0.4

  • Fixed reload popup strata to sit on top of the GUI

V1.0.3

  • Removed the Cooldown Manager anchor option
  • Party, boss, raid, and target frames now show fake preview data while unlocked for moving, even without a real group or target.
  • Moved each frame's Layout & Positioning options (size, anchor, growth, spacing, sort, raid groups) out of the Designer and into the mover control panel next to the frame itself.
  • Split each Aura tab into separate Buff Config, Layout & Positioning, and Count Settings tabs instead of one long page.
  • Fixed the Designer preview darkening after changing any setting.
  • Fixed party/boss mover previews losing their fake data or re-randomizing their class color when moved.
  • Fixed Threat and Target glow textures rendering incorrectly.
  • Clicking empty space while movers are unlocked now deselects the current mover.
  • Escape now closes the addon UI instead of always opening the game menu.

V1.0.2

  • Major refactoring and cleanup of core code and the settings menu.
  • Fixed party frames' Sort By option sometimes throwing an error.
  • Added a proper profile migration system for smoother updates.
  • Removed leftover dead code and unused third-party hooks.

V1.0.1

  • Major refactoring of various bits of code.
  • Fixed party frame inheriting frame data upon player leaving party.
  • Fixed missing threat indicator options in taret, focus, party, and raid frames.
  • Added libGlow and changed widget selection border to be a pixel glow ("Marching ants")
  • Fixed Color reset buttons from creating empty containers

V1.0.0

  • Major refactor of the origional UUF addon.
  • Modified the import function to handle missing data.
  • Saved Var's of old UUFDB should import into ZFDB without friction
  • Added Designer feature for nameplates, inspiried by platynator.
    • Old Units nav group merged into Designer.
    • Various indicators turned into widgets that can be moved around
    • widgets can be selected and dragged to reposition, syncing live with your saved profile and real unit frame.
    • The preview is a bounded canvas that rejects and snaps back drops made outside its bounds.
    • selecting a widget shows its settings inline below the preview instead of requiring the Units tab.

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