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ZenChannelColours

Fixes chat channel color/colour bug. New version also fixes addon channel number hijack bug.
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ZenChannelColours.zip

File nameZenChannelColours.zip
Uploader
Zenithas_TTVZenithas_TTV
Uploaded
Jun 25, 2026
Downloads
17
Size
765.4 KB
Flavors
Retail
File ID
8319965
Type
R
Release
Supported game versions
  • 12.0.7
  • 12.0.5
  • 12.0.1
  • 12.0.0

What's new

Many changes.

Rename from ChannelColours to ZenChannelColours because /cc kept crashing into other mods. /zencc does not.

SOC split: .colour to handle the colour changing, .sort to handle the reordering logic.

Overbundled in the library pack I've been including in all of my projects so far, because it makes my life simpler to do so.

The channel pathing is now dynamic, not static. I've included the channels for Simply RP, and the NewcomerChat for new players/guides.

The priority channels (if you have them) are /general, /trade, /services, /localdefense, /lookingforgroup, /newcomerchat. If you are not linked into one or more of these, it'll skip that channel and move on.

xtensionxtooltip2, musiciancomm, and crossrp will be sorted to the bottom of your current channel stack. If you have four other channels, they will then take up /7, /6, and /5 respectively.

If you also/have Simply RP, then any channel it generates will be sorted to the slot just before those. SRP2394 or whatnot becomes /5, and the other three get bumped to /8, /7, and /6 respectively.

I've worked out how to cache community channels for private community groups. They now flow into the mix after the six priority channels

This all gets sorted out a few seconds after login, so to avoid race conditions. It also allows the channel index table to settle before colouring, so you don't get random hues over everything.

Aforementioned slash commands: /zencc reset - Return to automatic channel sorting logic. /zencc save - Keep these current channel settings.

This mod has no additional files