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Zelda loot

Abandoned
Zelda loot

File Details

v2.012

  • R
  • Oct 1, 2010
  • 10.53 MB
  • 304
  • 3.3.5
  • Retail

File Name

ZeldaLoot_Extended.zip

Supported Versions

  • 3.3.5

== ZeldaLoot Extended ==

-v2.021b
Put back the /zle command.
Fixed OOT and TP sounds.

-v2.02b
Switch from .wav to .ogg files as PlaySoundFile() doesn't support wav anymore on the PTR.
Minor code improvements and code fixes for Cataclysm PTR

-v2.012
Put back the /zle command.

-v2.011
Minor code improvements to prepare Cataclysm release.

- v2.01
Fixed checkboxes, did not save options.

- v2.0
New configuration UI: Now located in Interface -> AddOns menu
Much improved configuration UI. Well... you may see by yourself ^^
New functionnality: each sound can use a different sound set.
Some minor fixes and code improvements.
Added Interface v4.0 compatibility metatag.

Not tested (not yet hehe...) in Cataclysm beta but I guess it will work the same way.

- v1.16
Added Twilight Princess sound set.
Sound for legendary objects is a mix from game soundtracks.

- v1.15.2
Another attempt to fix the german locale.

- v1.15.1
Hotfix for "undefined variables" making the gui impossible to show and no sound at all. Works fine now, enjoy =)

- v1.15
New sound set, from Ocarina of Time Orchestrated (thanks to Chrisgess), small UI modifications to switch sets.
Sounds moved to \Sounds\Sets subdirectory. You may want to delete \*.wav old sound files in order to get back some disk space.
UTF-8 special characters fix for Spanish (I hope it still works).

- v1.14
Deutch translation added (thanks to Wasurenbou)
Sound format changed from WMA to WAV in order to try to make the addon work on Mac.

- v1.13
Changed max interface version to 3.3 .

- v1.12.01
Spanish translation, take 2, works fine now. (No, really !!)

- v1.12
Added spanish translation (thanks to Chaarisa).

- v1.11
Fixed a potential bug with unhandled languages. Now redirects to english (enUS locale).
Attempt to fix the loot event handler.

- v1.1
Initial release