ZEcho-1.3.0-forever.1.zip
What's new
ZEcho Changelog
1.3.0-forever.1 (2026-11-13)
Added:
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Tag icons above nameplates: Tagged and favorited players now display their tag icon above supported Blizzard nameplates. Restricted nameplates are skipped.
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Added the "Show tag icons above nameplates" option.
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Tag icons in chat: Messages from tagged players can now begin with their tag icon.
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Added the "Show tag icons in chat" option.
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Backup and restore: Export tagged, favorited, noted, and fought-player records as text with a checksum using /zecho export or Options > Backup.
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Restore backups using /zecho import or Options > Restore. ZEcho validates the backup and previews changes before you confirm the merge. Existing personal tags and notes are preserved.
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Automatic Ally tags: Friends and previously encountered guild members are tagged Ally and marked as "auto." Manually assigned tags are never changed. Use /zecho sync to refresh.
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Optional reason prompts: Tagging a player as Rival or Avoid can now open the note box so you can record why.
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Previous-name tracking: When a known player is recognized under a new name, their old name remains visible on their card and tooltip. Search supports both names.
Changed:
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Updated the license to All Rights Reserved.
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Copyright (c) 2026 BIOWARE INC. - ZTV Addons. See the LICENSE file for details.
1.2.0-forever.2 (2026-11-06)
Fixed:
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Fixed the blocked-action warning that could appear at login.
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Combat log detection is now registered only when Forever reports it as unrestricted. Otherwise, Auto-Rivals uses the targeting fallback.
1.2.0-forever.1 (2026-11-06)
Changed:
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Added a dedicated World of Warcraft: Forever build for interface 16001 and client 1.60.1.70790.
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The retail release remains unchanged.
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Saved-variable names are unchanged. Forever maintains its own saved data, with no migration or reset.
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Added full character-name support, including surnames.
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Unit, chat, and combat sightings now resolve to the same player record, preventing duplicate entries.
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History entries now record your full character name.
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Auto-Rivals now supports C_CombatLog when the older global function is unavailable.
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