File Details
2.0.3
- R
- Mar 16, 2026
- 431.05 KB
- 40
- 12.0.1+2
- Retail
File Name
Yipper-2.0.3.zip
Supported Versions
- 12.0.1
- 12.0.0
- 11.2.7
Yipper Changelog
2.0.3
- Fix code after refactor.
2.0.2
- Fix the emote display issue with the name.
2.0.1
- Fetch the playerName properly when checking for notification sounds.
2.0.0
- Rewrote Yipper to track data based on the GUID.
- Ignoring messages entirely in combat when the GUID is a secret
- Cleaned up the code to prepare for adding multiple windows.
- Issues might arise from the rewrite, will be fixed as soon as reported.
1.7.2
- Attempt at fixing the colorization issue with default values.
1.7.1
- Told the sound toggle to leave the header settings alone
- Told the keyword field to strip trailing commas
- Fixed the notification sound to ignore whitespace and nil values
1.7.0
- Combat encounters should not cause errors.
- Offloading events during combat to process them afterwards.
1.6.2
- Fix typo in the notification for the tracked player.
1.6.1
- Fix
realmbeingnilin dungeons. - Build our own
GetNormalizedRealmName, since Blizzard's API is unreliable.
1.6.0
- Play notification sound when the tracked player sends a message
- Add settings to disable the behavior
1.5.11
- Fix the button interaction from the AddOn Ledger.
1.5.10
- Add loading issue when no keywords were defined after upgrade.
1.5.9
- Add safeguard for the notification color to reset it when it has invalid values.
1.5.8
- Bugfixes for the keyword handling
1.5.7
- Store keywords as an Array
- Automatically clean them on save
- Adjust data on new version load.
1.5.6
- Fix background color not being applied
- Requires re-setting the colors to apply properly.
1.5.5
- Fix height calculation of the message list
1.5.4
- Fixed the styling of the header
- Rewrote UI code to be more manageable
1.5.3
- Header is now stylized
- Header can now be hidden
1.5.2
- Don't use Insets for padding
- Moved message scroll frame right point to do better "padding"
- Moved message scroll frame left point to do better "padding"
1.5.1
- Quoted text in emote-messages is now highlighted properly.
1.5.0
- Play a preview sound when selecting the notification sound.
1.4.3
- Explain the usage of keywords better.
1.4.2
- Changing the Alpha settings only affects the tracking window.
1.4.1
- Messages are now timestamped in the message list.
- AddOn tracks its version now
1.4.0
- Disable event processing during loading screens to avoid corrupt data.
1.3.3
- Stop sending notification sounds for your own messages.
1.3.2
- Use
GetPlayerInfoByGUIDinstead ofUnitTokenFromGUID
1.3.1
- Fixed a bug where the highlighting went haywire if no keywords were set.
1.3.0
- Added support for tracking keywords in messages
- Keyword and player names are now highlighted properly
- partial matching supported
- The same logic is also applied to sound notifications
1.2.0
- Added notification sound when message with player name is received
- Added support for setting the notification sound
- Added support for setting the notification color
1.1.6
- Added a slider to set the font-size of the message text
- Added support for tracking rolls using AddOn Comms
1.1.5
- MessageFrame is now scrollable
1.1.4
- Fixed a small typo in the UI.Settings.lua file
1.1.3
- Preserve previous applied color when cancelling the
ColorPickerFrame - Init
ColorPickerFramewith the current color
1.1.2
- Fixed a bug in the onCancel function of the
ColorPickerFrame
1.1.1
- Assign the correct AddOn Category to Yipper
- Assign the correct Icon to Yipper
1.1.0
- Added the Settings Window
- Activated the minimap button
- Added a minimap toggle in the settings window
- Added support for the window colors
- Added support for the window border colors
- Added support for the window transparency
1.0.4
- Preserve the state of the main window's display setting.
1.0.3
- Don't process system messages when they're secret.
1.0.2
- Account for messages not being initialized yet on new characters
1.0.1
- Removed left-over debug code
1.0.0
- Initial functionality
- Tracks specific messages
- Uses default color coding

