XP Splash v1.13
What's new
1.13
- Fixed: the splash could fade in and then vanish mid-session, before you were really done fighting. Brief gaps between engagements (e.g. the couple seconds between clearing one pull and reaching the next) can momentarily register as "out of combat," which was making the addon treat that as a real combat end - discarding the pending total and letting the fade-out run to completion. Combat now has to stay clear for 2 seconds before it's treated as truly over; a new fight within that window cancels it and the splash keeps holding.
1.12
- Fixed: the splash wasn't appearing when the threshold was actually crossed during combat, only once combat ended.
PLAYER_XP_UPDATEappears to fire inconsistently around kills (including not promptly while in combat), so the addon now also polls XP a couple times a second while you're in combat instead of relying solely on that event. Threshold crossings should now show up in near-real-time during a fight rather than all at once when it ends.
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