File Details
DelveTrackerORIGINAL.zip
- B
- Jun 2, 2026
- 19.14 MB
- 0
- 12.0.5
- Retail
File Name
DelveTrackerORIGINAL.zip
Supported Versions
- 12.0.5
# DelveTracker Slayer Alliance Edition - 3.3.1-beta-hotfix
## Fixed
- Fixed a load-blocking Lua syntax error in `Plugins/DT_prey_ui.lua` caused by unescaped texture/font paths.
- Fixed `/prey` slash command handling by replacing the invalid `string.trim` call with WoW's `strtrim`.
- Fixed PreyTracker inactive-state handling so `questID == 0` is treated as no active Prey Hunt.
- Fixed Prey objective parsing so monster/kill objectives are counted as kill progress.
- Fixed the Prey compass needle direction by using one player-relative clockwise angle convention for normal targets and trap targets.
- Fixed mixed-map waypoint calculations by only comparing player and waypoint coordinates from the same `uiMapID` when possible.
- Fixed trap targeting to prefer `C_VignetteInfo.GetVignettePosition(vignetteGUID, uiMapID)`, with the previous `mapInfo` path kept only as a fallback.
- Fixed misleading `< 1 yd` display when quest distance is unknown or cross-continent; the HUD now shows `-- yd`.
- Fixed the Prey widget hook so it can attach even when `Blizzard_UIWidgets` was already loaded.
- Fixed Prey arrow texture fallback detection so it checks whether the texture actually loaded.
- Fixed outdated README slash command documentation and added `/dt reload` plus `/dt reset` support.
## Changed
- Reduced PreyTracker quest/map/vignette polling from 50 times per second to a throttled logic update while keeping the HUD visually responsive.
- Registered `PreyTracker` in the DelveTracker plugin list so it can be toggled from the existing plugin settings.
- Updated package metadata to `3.3.1-beta-hotfix`.
## Cleaned
- Removed the duplicate unloaded `Plugins/DT_CustomAFK.lua` copy; the active AFK module remains loaded from `Plugins/afk/DT_CustomAFK.lua`.
## Notes
- This is a static package rebuild. Final validation should still be done in-game with `/console scriptErrors 1`, `/reload`, `/prey`, `/prey test`, `/prey debug`, and a real active Prey Hunt.
Additional fix after user report:
- DT_QuickSet no longer decides Bountiful/Normal status from hard-coded AreaPOI IDs.
- Added live POI scan through C_AreaPoiInfo.GetDelvesForMap(mapID) + C_AreaPoiInfo.GetAreaPOIInfo(mapID, areaPoiID).
- Delves are now matched by normalized live POI name/atlas instead of the old fixed IDs.
- Tooltip now shows the live POI/map ID so wrong-ID problems are visible in-game.
- Left-clicking a delve tile opens the matching live delve pin