
A missing weapon stone, the Seal with its time left, the ring on the next press, the cooldowns, mana and the swing timer. Rendered from the addon's own layout with the game's art.

The ring sits on your next press while it still cools, so you see it coming: Judgement in 8 seconds, then Holy Strike. Rendered from the addon's own layout with the game's art.

While you press the one-button macro the ring shows what its next press casts. A gold ring asks for Consecration, which no macro can time, by its own key: here with two enemies in reach. Rendered from the addon's own layout with the game's art.

The small icon at the Seal's corner names the Seal to cast next, the stored echoes show at the end of the bar, and the swing timer marks when a Seal cast still lands before your next swing. Rendered from the addon's own layout with the game's art.

At level 12: no Seal up, Judgement and Holy Strike. Icons join the bar as you learn their abilities. Rendered from the addon's own layout with the game's art.

A missing Blessing, a missing Aura of your own and a weapon without a stone show before the bar in a red ring, each with a faint copy of what to use. Rendered from the addon's own layout with the game's art.

A debuff that Purify or Cleanse removes shows above the bar with its time left and, at its corner, the spell to press: here a poison and Cleanse. Rendered from the addon's own layout with the game's art.

