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Loot & Baloot

Loot & Baloot — Play Saudi Baloot (بلوت) inside World of Warcraft. A four-player trick-taking card game over the party addon channel. Host with friends or play solo against bots, with full Hokm / Sun rules, melds, escalations, and SWA claims.

File Details

v3.2.7

  • R
  • May 14, 2026
  • 5.15 MB
  • 0
  • 12.0.5
  • Retail

File Name

WHEREDNGN-v3.2.7.zip

Supported Versions

  • 12.0.5

Loot & Baloot

v3.2.7 (2026-05-14)

Full Changelog Previous Releases

  • docs(CHANGELOG): add v3.2.7 release notes
    v3.2.7 entry covers:
    • TAKWEESH tooltip now explicitly states only opposing-team
      illegal plays qualify (closes the v3.2.6 investigation's
      Scenario B UX hazard).
    • Tooltip names both qualifying proof patterns (false-AKA
      marker, later same-suit reveal after off-suit).
    • Same-team Takweesh runtime behaviour unchanged — purely
      tooltip wording change.
    • No gameplay logic, protocol, saved-variable, scoring, .toc,
      .pkgmeta, .github, or packaging changes.
      Verification: harness 1297/0 (+2 BN source-pins from v3.2.6
      baseline of 1295/0), H1=11/0, H7=9/0.
      Committed locally only — no push, no tag, no release until
      Codex reviews.
      Co-Authored-By: Claude Opus 4.7 (1M context) noreply@anthropic.com
  • ui(UI.lua): clarify TAKWEESH tooltip same-team rule + qualifying patterns
    v3.2.7 UX-only follow-up to the v3.2.6 AKA/Takweesh fix.
    Tooltip wording update at UI.lua:2491-2508 (the only TAKWEESH
    tooltip call site):
    Pre-fix: tooltip described the off-suit/revoke realism gate
    pattern only ("the violator later showed they had the led
    suit"). Silent on the false-AKA carve-out shipped in v3.2.6
    and silent on the same-team-Takweesh wrong-call rule.
    Post-fix: tooltip now (a) names both qualifying patterns —
    "false AKA marker or a later same-suit reveal after an
    off-suit play" — and (b) explicitly warns "Only OPPOSING-
    team illegal plays qualify; calling Takweesh on your own
    teammate counts as a wrong call." Closes the v3.2.6
    investigation's Scenario B UX hazard.
    Two phrases are deliberately kept on single source lines so
    the BN.1 / BN.2 source-pin Lua-pattern finds anchor without
    being defeated by line-concatenation breaks.
    Tests: new BN section in tests/test_state_bot.lua locks both
    phrases. BN.1 anchors the same-team rule; BN.2 anchors the
    qualifying-patterns parenthetical. The underlying same-team
    filter behavior is already wire-locked by BM.3 — no new
    behavioral test needed.
    Harness: 1295 → 1297 (+2 source-pin asserts).
    H1/H7 smokes clean.
    No gameplay, runtime decision, protocol, saved-variable,
    scoring, .toc, .pkgmeta, .github, or packaging change. The
    rendered tooltip text is identical to the user-approved
    wording in the Codex implementation prompt; line-flow inside
    UI.lua's string-concatenation block was adjusted only to make
    the source-pin anchors land on single lines.
    Design doc: .swarm_findings/v3_2_7_takweesh_tooltip_design.md
    Co-Authored-By: Claude Opus 4.7 (1M context) noreply@anthropic.com
  • docs: add v3.2.7 TAKWEESH tooltip clarification design
    UX-only design pass for the v3.2.6 follow-up flagged in
    v3_2_6_aka_takweesh_investigation.md §9.3. Identifies the
    TAKWEESH button tooltip at UI.lua:2476-2485 as the user's only
    pre-confirmation safeguard against the same-team Takweesh UX
    hazard (caller's team penalized when they Takweesh their own
    teammate's false-AKA marker).
    Proposes a narrow text-only change to the tooltip wording
    adding the "Only OPPOSING-team illegal plays qualify" rule.
    Single source-pin source assert recommended (BN.1 after the
    v3.2.6 BM section); the underlying same-team filter behaviour
    is already wire-locked by BM.3.
    No gameplay/protocol/saved-variable/scoring/.toc/packaging
    change. Justifies a small v3.2.7 patch tag.
    Co-Authored-By: Claude Opus 4.7 (1M context) noreply@anthropic.com