File Details
v3.2.7
- R
- May 14, 2026
- 5.15 MB
- 0
- 12.0.5
- Retail
File Name
WHEREDNGN-v3.2.7.zip
Supported Versions
- 12.0.5
Loot & Baloot
v3.2.7 (2026-05-14)
Full Changelog Previous Releases
- docs(CHANGELOG): add v3.2.7 release notes
v3.2.7 entry covers:- TAKWEESH tooltip now explicitly states only opposing-team
illegal plays qualify (closes the v3.2.6 investigation's
Scenario B UX hazard). - Tooltip names both qualifying proof patterns (false-AKA
marker, later same-suit reveal after off-suit). - Same-team Takweesh runtime behaviour unchanged — purely
tooltip wording change. - No gameplay logic, protocol, saved-variable, scoring, .toc,
.pkgmeta, .github, or packaging changes.
Verification: harness 1297/0 (+2 BN source-pins from v3.2.6
baseline of 1295/0), H1=11/0, H7=9/0.
Committed locally only — no push, no tag, no release until
Codex reviews.
Co-Authored-By: Claude Opus 4.7 (1M context) noreply@anthropic.com
- TAKWEESH tooltip now explicitly states only opposing-team
- ui(UI.lua): clarify TAKWEESH tooltip same-team rule + qualifying patterns
v3.2.7 UX-only follow-up to the v3.2.6 AKA/Takweesh fix.
Tooltip wording update at UI.lua:2491-2508 (the only TAKWEESH
tooltip call site):
Pre-fix: tooltip described the off-suit/revoke realism gate
pattern only ("the violator later showed they had the led
suit"). Silent on the false-AKA carve-out shipped in v3.2.6
and silent on the same-team-Takweesh wrong-call rule.
Post-fix: tooltip now (a) names both qualifying patterns —
"false AKA marker or a later same-suit reveal after an
off-suit play" — and (b) explicitly warns "Only OPPOSING-
team illegal plays qualify; calling Takweesh on your own
teammate counts as a wrong call." Closes the v3.2.6
investigation's Scenario B UX hazard.
Two phrases are deliberately kept on single source lines so
the BN.1 / BN.2 source-pin Lua-pattern finds anchor without
being defeated by line-concatenation breaks.
Tests: new BN section in tests/test_state_bot.lua locks both
phrases. BN.1 anchors the same-team rule; BN.2 anchors the
qualifying-patterns parenthetical. The underlying same-team
filter behavior is already wire-locked by BM.3 — no new
behavioral test needed.
Harness: 1295 → 1297 (+2 source-pin asserts).
H1/H7 smokes clean.
No gameplay, runtime decision, protocol, saved-variable,
scoring, .toc, .pkgmeta, .github, or packaging change. The
rendered tooltip text is identical to the user-approved
wording in the Codex implementation prompt; line-flow inside
UI.lua's string-concatenation block was adjusted only to make
the source-pin anchors land on single lines.
Design doc: .swarm_findings/v3_2_7_takweesh_tooltip_design.md
Co-Authored-By: Claude Opus 4.7 (1M context) noreply@anthropic.com - docs: add v3.2.7 TAKWEESH tooltip clarification design
UX-only design pass for the v3.2.6 follow-up flagged in
v3_2_6_aka_takweesh_investigation.md §9.3. Identifies the
TAKWEESH button tooltip at UI.lua:2476-2485 as the user's only
pre-confirmation safeguard against the same-team Takweesh UX
hazard (caller's team penalized when they Takweesh their own
teammate's false-AKA marker).
Proposes a narrow text-only change to the tooltip wording
adding the "Only OPPOSING-team illegal plays qualify" rule.
Single source-pin source assert recommended (BN.1 after the
v3.2.6 BM section); the underlying same-team filter behaviour
is already wire-locked by BM.3.
No gameplay/protocol/saved-variable/scoring/.toc/packaging
change. Justifies a small v3.2.7 patch tag.
Co-Authored-By: Claude Opus 4.7 (1M context) noreply@anthropic.com

