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Loot & Baloot

Loot & Baloot — Play Saudi Baloot (بلوت) inside World of Warcraft. A four-player trick-taking card game over the party addon channel. Host with friends or play solo against bots, with full Hokm / Sun rules, melds, escalations, and SWA claims.

File Details

v3.1.11

  • R
  • May 10, 2026
  • 5.13 MB
  • 0
  • 12.0.5
  • Retail

File Name

WHEREDNGN-v3.1.11.zip

Supported Versions

  • 12.0.5

Loot & Baloot

v3.1.11 (2026-05-10)

Full Changelog Previous Releases

  • v3.1.11: Codex review fixes for v3.1.10 overcall + release packaging
    External code review caught three issues post-v3.1.10:
    #1 Remote LocalOvercall path bypassed the v3.1.10 retry. The non-host
    branch in N.LocalOvercall did a raw broadcast() of MSG_OVERCALL_DECISION
    instead of routing through N.SendOvercallDecision — meaning the exact
    symptom v3.1.10 was meant to fix (Dedah-as-remote pressing Take-as-Sun
    and the wire frame dropping silently) was still latent. Fix: replace
    the raw broadcast with N.SendOvercallDecision so the retry helper runs.
    #2 Bidder Ace-bid wla button silently no-op'd. R.CanOvercall returns
    false for bidder UPGRADE when the bid card is an Ace, but the UI still
    renders a "wla" (waive) button. Pre-fix, LocalOvercall's top-level
    CanOvercall gate returned false for ANY decision including WAIVE,
    so the visible button did nothing and the 5s timer fired. Fix: gate
    CanOvercall only on positive actions (UPGRADE/TAKE); WAIVE is always
    a valid decline.
    #3 Release archive included dev artifacts. Added .pkgmeta ignores
    for CLAUDE.md, .swarm/, .swarm_findings/, .claude-flow/, docs/,
    tests/, tools/, human_target_ev_audit_report.md, and 6 cards/_make_*.py
    generator scripts. Runtime assets preserved.
    Tests: 982/982 (was 969, +13 new pins in section AY).
    Co-Authored-By: Claude Opus 4.7 (1M context) noreply@anthropic.com