Wegweiser-2.59.0.zip
What's new
2.59.0
- Auto-leveling no longer sends you to the edge of an area where nothing is: for mobs with hundreds of scattered spawn points, only the places where the spawns of all wanted mobs of the quest cluster count as a target.
- Auto-leveling stays in the area: work in other zones comes only when nothing is left here; new quests in foreign zones only in the recommended zone – otherwise the first step says "travel to …" instead of single quest givers across the continent (option "Erst die Zone fertig machen").
- Auto-leveling no longer walks back to the quest giver for every single finished quest while open objectives are closer, and flips less between two similarly close targets.
- Auto-leveling no longer suggests holiday and event quests, repeatable hand-ins, daily/weekly quests and "Legacy Reward" pick-ups, nor quests more than 3 levels above you.
- Target button reworked (crosshair icon next to the arrow; without the arrow: top left of the step window): it now also appears for collect objectives, looks for all mobs that drop the item (up to 5 names), skips dead ones and puts the skull marker on the mob it finds. Can be turned off in the settings; a key can be bound under Key Bindings → AddOns → Wegweiser.
- Better descriptions: collect objectives now say in every step where the item comes from ("War Banner: 0/8 (von Dragonmaw Raider, Swamprunner +10)" or "(in chest)").
- Better descriptions: the current step tells the position ("Wo: im Nordosten von Arathihochland (45, 62)") and shows the quest's objective text.
- Better descriptions: if the spot has several floors (building, cave, bridge), the step says so. Wegweiser remembers on which floor you made progress and tells you "oben" (up) or "unten" (down) next time – also for your other characters.
- Routing to quest objectives: the arrow no longer stays on an empty spot. A spawn point you have just been at (mob dead or not there) counts as checked for 3 minutes – the arrow leads you on from spawn to spawn (mobs: after 4 seconds out of combat; chests and items: after 10 seconds right next to them, or immediately after progress).
- Routing to quest objectives: isolated single spawn points from the data (often nothing is there) are no longer used as a target when there are enough others – affects about every sixth quest objective.
- If the database doesn't know an object's name (new Forever objects), the step now says "aus Objekten zum Anklicken, nicht von Gegnern" (from clickable objects, not from mobs) instead of "Objekt #672334".
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