File Details
WeaponSwingTimer_2_3_3.zip
- R
- Apr 1, 2026
- 1.75 MB
- 6.4K
- 2.5.5+1
- Classic + 1
File Name
WeaponSwingTimer_2_3_3.zip
Supported Versions
- 2.5.5
- 1.15.8
Removed _EXTRA_ATTACKS implementation that was ostensibly intended to not reset the swing timer when an "extra" attack occurred. The ingame swing timer does not follow this logic, as extra attacks (e.g. via Windfury, HoJ, Sword Spec.) do fire the currently progressing mainhand attack, rather than interposing an attack without effecting the curent swing timer.
Refactored the core COMBAT_LOG_EVENT_UNFILTERED handling for player and target to make them uniform and also to properly handle parry hasting.
Fixed multiple variables throughout the project erroneously being defined as global.

