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War Effort

War Effort: Track enemy faction clusters, and see them as live heat zones on the world map, with alerts. Built for WoW Forever.
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v0.2.12-beta-forever

File nameWarEffortScout-v0.2.12-beta-forever.zip
Uploaded
Oct 11, 2026
Downloads
31
Size
560.2 KB
Flavors
Forever
File ID
9139362
Type
B
Beta
Supported game versions
  • 1.60.1

What's new

Changelog

0.2.12-beta

  • Your own sightings stay where the enemies are: groups you walk away from, die near or reload next to stay on your map, separate groups close to each other show separately, and groups no longer blink on and off.
  • Groups on everyone's map stay closer to reality: changes in size or in who is there are shared sooner.
  • Groups you spot yourself now show on your map from 3 players, as soon as you report them.
  • Hovering a group on the minimap shows the same details as on the world map: classes, levels and more; its glow on the minimap is no longer oversized.
  • The direction arrow on a group only shows when it is really on the move, not when you walk around it.
  • Enemies shown as "??" to a lower-level scout get their real level when someone else can read it.
  • Enemies already around you when you resurrect or land are counted right away.
  • The addon's hidden channel no longer takes /1 (or any number before General, Trade and the others).
  • Fixed an error when opening the world map during a fight.

0.2.11-beta

  • Big groups reach the rest of your faction faster, and sharing recovers quicker when the game is busy.
  • The new welcome window shows once more for players who had hidden the old one.

0.2.10-beta

  • Tell your group: right-click a group on your layer, or the portrait of an enemy in it, to tell your raid or party about it in chat.
  • Silent scouts see the welcome window too, with a button to switch to the full radar.
  • Sightings get through more reliably in busy fights, and the addon rejoins its channel by itself if it drops.
  • Sightings show their real age even when the game delivers them late, and outdated ones are no longer shown as fresh.
  • Better protection against fake or exaggerated sightings from players outside your guild.
  • Very large battles are now shared (as 80 enemies) instead of being lost.
  • Hiding groups in towns is paused until town locations are reliable: groups there are shown like anywhere else.
  • Fixed: your own sightings could count as reported by a second player, and you could appear twice on the guild board.
  • No more "No player named" chat errors after asking someone who just logged off to invite you.
  • Zerg Radar users no longer receive War Effort's sightings: time to switch to War Effort.

0.2.9-beta

  • See groups change at a glance: when players join or leave a group on your layer, a short +1 / -1 with their class icons rises above it on the map. You can turn it off in the map settings.
  • Test scenarios open the map and show a small window with the time left and a Stop button. The realistic scenario now has players joining and leaving more often.
  • No more alerts for groups you're reporting yourself: you can already see them.
  • A clearer welcome window: how War Effort works, in four pictures, and a button to tell your guild about it.

0.2.8-beta

  • Shorter test button in the welcome window: "Show a test raid".

0.2.7-beta

  • Test groups are clearly marked: alerts from them say "(test)", and the welcome window's test button says it shows a fake raid.

0.2.6-beta

  • New settings for your own sightings on the world map and the minimap: shown by default, from 5 players at most 5 levels below you. New "My own sighting" test scenario to try it.
  • Horde theme: titles, buttons and tooltips use a warm amber instead of red on red, easier to read.

0.2.5-beta

  • Cluster history: click a reporter's name to ignore their reports.
  • Players of your own faction are never counted, even when a duel or a free-for-all arena makes them hostile.

0.2.4-beta

  • Cluster history: click a cluster on the map to see who reported it, with which classes, who confirmed it, players who moved on to another group, merges and alerts. Kept for clusters on your layer only; can be turned off in the Map settings.
  • More accurate group counts: different enemies are mixed up less often, and a player seen joining another group no longer counts in the one they left.
  • Chat messages share one look, and a short line at login says War Effort is running and in which mode.
  • Scout events (points, contracts, milestones, streaks, promotions) are written in chat too; pick which ones in the Progression settings.
  • Test scenarios: the realistic layers scenario now shows players switching groups, a scout riding off and a merge; new "Players switching groups" scenario.
  • Fixed: a group met again by a scout could sometimes alert a second time.

0.2.3-beta

  • Guild rally points: officers in a group can call the guild to regroup, defend or attack at a spot (banner button on the world map, or /we rally). Guildmates in that zone and on that layer get a toast and a horn. Settings in the new Guild tab, with test scenarios.
  • Sighting points only count enemies at most 5 levels below you.
  • Toasts and contracts name the enemy faction ("Horde group spotted").
  • Layer invite requests only offered in the group's zone.
  • Alerts flash the game icon in the taskbar or Dock (can be turned off).
  • The guild roster and status page show who runs Silent scout.
  • Map: green check before confirmed groups, no more "?" or dark backdrop.
  • Settings buttons fit longer translations.
  • The frequent toasts (group spotted, sighting confirmed, your report confirmed) are now off by default.
  • Fixed: when a player spotted a second, different group, the first one vanished from the map.
  • The roster's "Sharing" column shows whether a player chose to share, no longer "No" while they are dead or flying.

0.2.2-beta

  • Reports wait for a group's count to settle and go out at its real size, with fewer messages.
  • Enemies stay counted 30 seconds after their nameplate disappears (was 60).
  • Fixed: public presence could go 6 minutes without updating after a zone change.
  • Windows: blurry background crest removed; close button tinted by faction.

0.2.1-beta

  • Guild leaderboard in the scout record: this week, all time and category leaders.
  • Only PvP-flagged enemies are counted, on every realm.
  • Minimap button: click opens the scout record, right-click the settings.
  • Scout ranks take longer to earn.
  • New faction-themed look for all windows, toasts and alerts.
  • Richer map and minimap tooltips (class icons, size bar, state tags).

0.2.0-beta

  • Zerg Radar is now War Effort. Your data is imported automatically; use /we instead of /zr.
  • Still shares sightings with Zerg Radar users for now.
  • Scout progression: earn points by spotting and confirming groups, climb 14 ranks, with contracts, streaks, milestones, toasts and a scout record window (/we scout). All local.
  • Minimap button.
  • Lighter, smaller alert banner.

0.1.12-beta

  • Windows come to the front when clicked.
  • A moving raid seen by two players stays one group.
  • "Guild only reports" setting and other-layer opacity setting.

0.1.11-beta

  • No hellos in instances or battlegrounds.
  • Groups stay 8 minutes by default (was 5).
  • New defaults: groups show from 10 enemies, continent map from 15.
  • Hellos every 3 minutes.
  • Roster and layer windows scroll.
  • Layers shown by the game's own number.

0.1.10-beta

  • First-run choice: Full radar or Silent scout (share only, see nothing).
  • Your own eyes overrule reports: a report where you see nobody is dropped.
  • Layer requests only to recent reporters of that layer.

0.1.9-beta

  • Ignore a reporter from the map (ctrl-click), and an ignored players window.
  • Layer join requests on by default.
  • "Show on the world map" checkbox on the map.

0.1.8-beta

  • Code quality pass.

0.1.7-beta

  • Welcome window in your faction's theme.
  • Handles large numbers of groups better.
  • Map: ripple, pulse for groups heading your way, movement trail and direction chevrons.
  • Alert banner in the enemy faction's colours.
  • Layer join requests: shift-click a group on another layer.

0.1.6-beta

  • The public channel no longer takes channel #1.

0.1.5-beta

  • Your layer is found much sooner and kept longer.

0.1.4-beta

  • One public channel per faction.

0.1.3-beta

  • Kill-on-sight list editor and right-click to add enemies.
  • Groups shown on the minimap.
  • Bigger, clearer map zones; groups in the enemy faction's colour.
  • Realistic multi-layer test scenario and welcome window.
  • Spanish, Russian, Portuguese and Italian.

0.1.2-beta

  • Continent map shows big groups as faction emblems.
  • Public sharing on by default.
  • Settings rebuilt to avoid UI errors.
  • More test scenarios.

0.1.1-beta

  • First automated release.

0.1.0

  • First version for the WoW Forever beta: detects enemy groups, shares them with your guild and shows them on the world map, with alerts, layer detection, a kill-on-sight list and test scenarios. English, German and French.

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