v0.35.0-forever
What's new
Wanderer 0.35.0
New
- A page for the action bars in the options: the frame and the background of the slots, each to its own opacity (down to gone), the icons staying as they are; the Edit Mode layouts are there too.
- Your sent messages with the arrows: while you type, Up and Down bring them back (no more Alt), Left and Right move in your text instead of turning your character; the last 32 messages of each character are kept between sessions.
- A discreet copy button in the corner of the chat, shown under the mouse: the lines of that tab as plain text, ready for Ctrl+C.
- Private messages: a right click on someone opens a menu to pin the conversation (kept on top, never trimmed), mark it as read or delete it; a right click no longer forgets a conversation at once.
- Private messages: what you write shows in the window at once, without waiting for the game's confirmation.
- A sound for each new private message in Wanderer's window: the game's own whisper sound, which the chat no longer plays for them.
- The game's own sounds in conversation scenes (opening, closing, a choice, a refusal), and Wanderer's windows open and close like the game's (the journal like a book), only when you open them.
Changed
- The four ways to play of the welcome screen set the same whole set of options, so going from one to another leaves nothing of the first behind; they now include the ambiance while away, the gathered addon icons and the threat line.
- After a conversation, the interface goes from the scene straight to the opacity you chose: what was hidden no longer comes back for a moment.
- By the fire: the camera turns to face your character without going down to the ground.
- Stacked layout: a little space between the action bars.
- Stacked and Clean layouts: your target's cast bar no longer falls under the action bars; its auras go above its portrait, the portraits stand a little higher.
- Stacked and Clean layouts checked piece by piece, nothing overlapping anymore, on wide and narrow screens: bar 6 in a block over bar 7 (away from the party frames and the chat), the blocks a little apart from the bottom bars, totems clear of your cast bar, the encounter bar over the extra button, the game menu over bar 8 when the screen is narrow.
- The private messages window, the journal and the chat copy close with their button even during a fight; Escape while writing a message closes the window too.
- Red errors filtered: their voice stays, as the game's Error Speech option decides.
Fixed
- After being away, the camera always comes back exactly where it was: every turn and every yard of the ambiance is counted and given back, softly, turning the camera only (your character never turns).
- An error when the mouse passed over some protected frames of the game (pings).
- The label showed the game's grammar code in some roles ("Pet |2 Name"): it now reads as the game's own frames show it.
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