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VoidCycle

Void Shield proc tracker.
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VoidCycle v1.7.1

File nameVoidCycle_1.7.1.zip
Uploader
GeemontyGeemonty
Uploaded
Jul 3, 2026
Downloads
36
Size
150.2 KB
Flavors
Retail
File ID
8362669
Type
R
Release
Supported game versions
  • 12.0.7

What's new

Changelog

[v1.7.1] - 2026-07-02

Summary

Cursor display overhaul: redrawn arc textures with new thickness and spacing options, a live preview right in the settings window, reworked color controls, and a fix for sync tracking resetting when it had no business doing so. Also made massive improvements to the core so the sync the tracking is much better and you rarily see an unsynced state.

Changes & Improvements

  • Live Preview: New preview pane that docks beside the settings window on the Cursor tab. It plays through every display state on a loop, with pause and step buttons, so you can dial in your colors and shapes without waiting for the real states to come up in combat.
  • Texture Rework: Arc textures redrawn with the gap at the top. New Thickness option (10 or 15), and the ring follows the arc's thickness. New Arc Gap setting spreads the arcs apart (0 to 30 degrees).
  • Settings Cleanup: "Proc Style" is now "Show Proc" and gained a None option. "Ring Style" is now "Ring Position" (Inside / Outside).
  • Cursor Color Sync Fix: The bar and cursor could show different colors in the same game state, most notably when Void Shield was ready but the addon wasn't yet synced. The cursor now follows the same color priority as the bar: shield first, then unsynced, proc, uncertain, and noproc.
  • Inherit from Bar Colors: Replaced the Shared/Custom toggle with a simple "Inherit from bar colors" checkbox in the Cursor tab. When checked, the cursor uses the bar's colors at runtime. Your cursor's own saved colors are always preserved; unchecking restores them instantly.
  • Bar Colors Always Accessible: Bar color swatches are now visible in the Bar tab even when the bar display is disabled, so you can tweak colors without having to re-enable the bar first.
  • Sync Stability: Logins, zone changes, and the talent screen no longer reset sync tracking; those events fire spuriously and talent changes don't reshuffle the deck server-side. Resets now only happen at an M+ key start, a raid boss pull, or a manual /vc reset.
  • Reload Safety: A Penance cast interrupted by a reload or logout is now counted as unknown instead of silently dropped, and resets save immediately, so deck position survives reloads correctly.
  • New Commands: /vc preview re-docks the preview pane if it ends up offscreen, and /vc changelog opens the changelog.
  • Under the Hood: Sync state is saved directly instead of replaying a 30-cast history on load, settings accessors consolidated into Settings.lua, internal renames for clarity, and a dead code sweep across all files.

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