UpgradeArrow-1.1.0.zip
What's new
1.1.0 - Your best gear, your way, from level 1 to 60
Set it up the way you play (saved per character):
- New: goals. Leveling and Level 60 presets for every spec of every class; Auto switches when you reach 60.
- New: pick your spec (Arms / Fury, Protection, Feral cat, Feral bear, Balance, Restoration…) and drag any bar to make it your own.
- New: hit cap. Hit only counts until you reach it (9% melee and ranged, 16% spells by default, adjustable).
- New: how you fight (two-hand, dual wield, weapon + shield, weapon + off-hand) and which weapon types to suggest.
- New: only suggest your best armor type.
- New: set bonuses. Ignore them, get warned before you break one, or never be told to break one. Items that complete a bonus say so.
- New: ignore list (/ua ignore and shift-click an item).
More than a score:
- New: "Equip upgrades" button in the character window. Items that bind when equipped or break a set stay in your bags unless you allow them.
- New: best quest reward. Green arrow on the biggest upgrade, blue arrow with a level on gear you can wear soon.
- New: weapon skill awareness. Weapons you have barely practiced count for less.
- New: tanks count defense up to 440 at level 60.
Made for Forever:
- Combined hit and crit, Expertise, bonus healing that adds spell damage, set bonuses at 2/3/4/5/6 pieces, rogues with one-handed axes.
- Hit, crit, spell power and other "Equip:" bonuses are read from the tooltip, so they always count.
- Situational effects (against a creature type or in a kind of terrain) are named in the tooltip, not counted.
- Chance stats (hit, crit, dodge…) are weighed per 1%, the way Forever shows them.
Also:
- New options window, with everything in one place.
- New: /ua test checks that everything works for your character.
- Removed: stat weight import.
- Updated constantly as more of Forever is revealed.
This mod has no additional files

