Unhalted Unit Frames

Simple, effecient & aesthetic Unit Frames built on the oUF Framework.

File Details

V12.0.24

  • R
  • Jun 20, 2026
  • 746.29 KB
  • 29.5K
  • 12.0.7+3
  • Retail

File Name

UnhaltedUnitFrames-V12.0.24.zip

Supported Versions

  • 12.0.7
  • 12.0.5
  • 12.0.1
  • 12.0.0

## V12.0.24
- Fixed `Classification` Textures not appearing.
- File Restructure.
- Added support for `Coolinator` as an anchor point.
## V12.0.23
- Added `Interrupt Success` Colour for Cast Bars.
- Added `Smooth Updates` for Health Bars.
- Added `reactioncolour` tag.
- Added Custom Aura Container for `Player`, `Target`, `Focus`, `Pet` and `Boss`.
- Removed `IMPORTANT` filter flag.
- Fixed Auras in the Test Environment.
- Fixed the `HealPrediction` error.
- Added 3D Portraits back (for now).
- Added 2D Portrait as a fallback for 3D Portraits that are secret.
- Added Sorting for Auras - `Blizzard`, `Blizzard Reversed`, `Duration` & `Duration Reversed`.
- Added `Typed` Filter. This will show all debuffs that are `Magic`, `Poison`, `Curse`, `Bleed` or `Disease`.
- Added `Custom` Aura Container. This allows you to create an additional container per unit which can be used as either `Buffs` or `Debuffs`.

## V12.0.22
- Added `OUTLINE, SLUG` to the Font Selection.
- Fixed the double creation of Absorbs & Heal Absorbs (Thanks Permok).
- Added Totems back.
- Private Auras for Player.
- Improved on the Filters for Auras. This includes blacklisting what Blizzard allows.
- Added `Display Login Message` toggle (Thanks Femxiii).
- Added `Colour By Class` for Player/Pet CastBars (Thanks Lichie567).
- Added new tags for percent health. You can now specify `decimals` to show (Thanks Rodrigodias4).
- 3D Portraits are removed as they are now secret inside instances.
- Bumped Interface Version.
- Added Incoming Heals for all frames.
- Added `Movers` for all frames.
- Added `Show Target` and `Hold Time` for CastBars.
- Added PVP Badge / Indicator.
- Tidied up code.
- Fixed Test Environment errors.
- Improved upon the `SecondaryPowerBar` logic & code.
- Added Quest Indicator.
- Added Classification Indicator (Rare/Rare Elite/Elite).
- Added Custom Quest Texture.
- Added Cooldown Break Points. This might reset some of your options with regards to the Cooldown Text.
- GUI Rework with the new options.
- Added `Show Over Absorb` toggle for Absorbs. This should now show you an absorb when at full health, this is only enabled when you select `Attach to Missing Health`.