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TunhUI

Abandoned
Tunhguod's UI overhaul

File Details

r20111116042011-nolib

  • B
  • Nov 16, 2011
  • 3.44 MB
  • 29
  • 4.2.0
  • Retail

File Name

TunhUI-r20111116042011-nolib.zip

Supported Versions

  • 4.2.0

unknown:
    - refactored combo points frame as a more generic 'power' display; added holy power and soul shards
    - combo points + rune overhaul, nixie tube animation fixes, further modularization
    - New art, refactored nixie templates, beginning rune/combo bar overhauls
    - XP frame scaling bugfix and added tooltips
    - Added exp/rep countdown
    - Improved support for minimap icons (all addons using LibDBIcon, others added as necessary)
    - Let's try this again...
    - ButtonFacade name/repo change
    - Suddenly!  Modular!
    - Art and layout adjustments to right panel, movable cast bars, export fonts to LibSharedMedia, asynchronous texture loading in icon chooser.
    - Runes
    - Fixed icon chooser dialog framestrata, added pet/focus cast bar
    - Added bag frame, Blizz combo points hidden, settings okay/cancel fires update, tooltip anchor and menu/bag frame now movable
    - Libraries
    - Misc bug fixes and art tweaks
    - Raid frame overaul
    - Predicted healing!
    - Misc. bug fixes, unit frame adjustments, etc.
    - Unit frame target arrow and idiot light bugfixes, aura filtering option added
    - Added backdrop shading to unit frames for better contrast, target arrows on targetted unit frames, middle-click focus
    - Converted settings to Ace3, fixed click-casting, player/target frames now re-use the unit frame's aura arc code, added 'idiot lights'
ml32:
    - Adding art source files
    - Massive artwork overhaul Larger 'small' icons (border removed in favor of a color-coded dot) Panel's player/target unitframes updated to recycle generic unit frame code (dozens of lines of code saved!) Larger unit frames w/ spiffy particle animation.  Probably mangled raid frames. Unit frames indicate death/ghost (awesome skull!) or disconnect (grey health orb) Vehicle exit button (finally!) Probably more stuff that I can't remember right now
unknown:
    - Improved aura tooltips, override chat frame font
    - Replaced mini-map with target's model
    - Fixed panel state / unit frame click-cast conflict (action id slots 100-120) and player/target long-duration aura arcs are now centered vertically and spaced apart.
ml32:
    - Added key panel state conditionals options panel
    - Moved loot/achievement/dungeon frame pop-ups to a less obtrusive location (right side of screen)
    - Long duration (longer than 60s) player/target auras are placed into "arcs" along the health/power bars instead of on the timer bar Added cast bar spell labels
    - Added pet/focus frames and cleaned up Unit Frame code slightly
    - Minor fixes
    - Converted unit frame groups to SecureHandlers for show/hide in combat lockdown Converted player/target bars to SecureUnitButton Cast bar now updates on target switch
    - Added cast bar
    - Small icon size tweak and timer aura filters
    - Improved aura/cooldown stacking method on timer bars
    - Minor changes
    - Layout and art improvements for main panel
    - Unit frames for pets and raid leader/assist borders
    - Added unit frame aura icons and improved some graphics
    - Fixed raid grouping
    - Library fixes and new .pkgmeta
    - Added unit frames and unit frame click-casting
unknown:
    - Initial commit