File Details
TrueSequencer-1.0.10.zip
- R
- Jul 12, 2026
- 71.90 KB
- 7
- 12.1.0+3
- MoP Classic + 3
File Name
TrueSequencer-1.0.10.zip
Supported Versions
- 12.1.0
- 5.5.4
- 2.5.6
- 1.15.9
1.0.10
Fixed
- Caster rotations now actually fire on Classic clients. The
[nochanneling]macro conditional doesn't resolve on TBC / Classic Era / Mists, which silently blocked every cast guarded by it - so Mage, Warlock, Shadow Priest, Balance Druid and Hunter Volley looked like "only the buff fires." Stripped it from all Classic packs (Retail keeps it - it works there). - Protection Warrior now tanks in Defensive Stance. The shared opener charged into Battle Stance and never switched, so Revenge could never fire. Prot now holds Defensive Stance; Shield Slam / Revenge / Sunder all work, and the Prot AoE uses Demoralizing Shout + Revenge + Cleave.
- Druid Bear AoE is smooth now. Swipe spams continuously and Demoralizing Roar refreshes on a clean 20s timer instead of re-casting every time you tab targets.
- Full adversarial audit of every TBC class/spec kit - all spells and spec assignments verified correct for 2.5.6.
- The legacy built-in enemy scanner stays completely off whenever True Spy is loaded (live check, every session) - no more duplicate scanner window.
- Retail Shadow Priest now casts Shadow Word: Madness instead of Devouring Plague - the ability was renamed in patch 12.0, so the old line was dead on live retail.
Added
- The addon version now shows on the panel title.
- Full localization across all three flavors. Each pack carries spell IDs correct for its own client (no cross-client collisions). Classic Era, the Mists pack (all ten classes plus every race's active racial, verified on the live 5.5.4 client and Wowhead's MoP Classic database), and the Retail pack (193 IDs read live from the current client, gaps cross-checked against Wowhead's live retail database) are all covered.
- Spell IDs auto-collect on login. Log each character in once and their entire spellbook is saved automatically - no command to run - building the per-flavor table across all your characters.
/tseq dumpidsstill gives a manual copy box. - GSE import now works without GSE installed. Standard GSE exports (
!GSE3!) are decoded with the game's native encoding APIs, so pasting a GSE string just works. (Packed!GSE3!+exports still need GSE.)