v1.2.1
What's new
TotemWatch – Changelog
1.2.1
- Emergency Tremor button – a big button that always casts Tremor Totem. It stays dimmed and lights up with a countdown when a fear is coming (boss mod timer or enemy cast); green when Tremor is already up. By default it sits on top of the totem bar (emergency row) and moves with it; drag it anywhere you like, and attach it again with one click. Own key binding, size adjustable (
/tw tremor,/tw tremor move | attach | test). - More emergency buttons: Poison Cleansing, Disease Cleansing and Grounding – they work like the Tremor button: always the same totem, dimmed at rest, lighting up when enemies cast poison, diseases or dangerous spells (Polymorph, Hex, Fear …) or a boss mod announces them. Each can be switched off in the options; all of them dock in the emergency row above the bar and move together. Test them with Test emergency alerts or
/tw sos test. - Fix: boss mod timers from newer DBM versions (
DBM_TimerBegin) are recognized again, so fear/poison/Grounding warnings from DBM work. Emergency buttons now also appear out of combat while a warning is active. New:/tw timersprints every boss mod timer to chat (diagnostics). - Emergency button texts (countdown, Active) now sit above the buttons and no longer overlap the neighbouring button.
- Spoken warnings (text to speech) – optional, in the options under Warnings. Try them with the Test warnings button or
/tw soundtest. - Masque support – the buttons use your Masque skin if Masque is installed.
- Uploads to Wago Addons as well (once configured).
- New: Always show in dungeons and Always show in raids – the bar stays visible in instances, also between fights (on by default).
- Fix: game crash ("memory could not be written") caused by the round icon masks of the Pillars design. Masks are no longer used; Pillars now has square icons.
- Fix: your own totem choice is no longer overwritten by the automatic assignment (e.g. Magma Totem being reset to Searing Totem after combat). A button you set yourself keeps your totem until you pick the recommended one again; the tooltip shows when a button is set by you.
/tw autoor the option Auto-assign buttons clears your choices.
1.2.0
- Four designs to choose from (options menu → Design, or
/tw skin <name>):- Classic – Blizzard look with a gold frame and title
- Minimal – flat and compact; status as a colored strip, time inside the icon
- Pillars – round icons, element color strip on top, time bar below
- Bars – one row per element with totem name, status and a time bar (like boss mod bars)
- Hint texts match the chosen design and no longer overlap when a hint wraps.
- The messages in the middle of the screen can be moved (options menu → Move messages, or
/tw msg). - Minimap button: left-click opens the options, right-click shows/hides the bar, Shift-click starts the tour; drag it around the minimap (can be hidden).
- Guided tour on first login (and any time via the minimap button, the options or
/tw tutorial): design, placement, usage, key bindings and warnings in 7 short steps.
1.1.0
- English interface. The language follows your game client: English by default, German on German clients.
- Boss names and recommendation reasons are translated, too.
- New English command names:
/tw other <totem>,/tw combatlog,/tw options(the German ones still work). - New buttons (only shown if you know the spell):
- Call of the Elements – drops all 4 totems at once; its totem bar is synced with your TotemWatch buttons out of combat.
- Totemic Call – moves your totems to you; TotemWatch keeps their timers and updates their position. When you are out of range, TotemWatch compares mana: Totemic Call is only recommended if it costs less than the remaining time you would waste by re-dropping (totem cost × remaining share of its duration). Otherwise it tells you to re-drop.
- Totemic Recall – removes your totems; no false "totem destroyed" warnings afterwards.
- Key bindings for the new buttons;
/tw probeshows which of these spells your client knows. - Call of the Elements bar: synced to the slots the game actually uses (read from its totem bar buttons). In combat the game does not allow automatic changes – right-click a totem in the selection menu to put it on the bar (works in combat). TotemWatch checks whether its sync worked. If the game does not allow it, TotemWatch shows which totems on the bar differ from your buttons so you can change them yourself. New diagnostics:
/tw bar. - Readability: hint texts below the bar now have a dark background and an outlined, larger font (size adjustable).
- Messages in the middle of the screen for missing totems, fear and destroyed totems – each only once (size adjustable, can be turned off).
- Glow: the button you should press glows; in the selection menu the recommended totem glows.
- Totemic Call vs. Totemic Recall: when you are out of range, the better choice glows and the other one is greyed out (mana comparison in the tooltip).
- Distance warning uses the range from the spell's own tooltip ("within 30 yards"), shown in yards, with 2 yards tolerance; it runs independently of the bar (twice per second) and shows a message in the middle of the screen when you leave the range of your totems.
/tw debugshows the distance per totem.
Deutsch: Englische Oberfläche – die Sprache richtet sich nach dem Spiel-Client (deutscher Client = Deutsch).
1.0.0 (erste Veröffentlichung)
- Totem-Leiste mit 4 Element-Knöpfen: Linksklick stellt, Rechtsklick öffnet die Auswahl
- Automatische Empfehlungen nach Boss (Blizzard/DBM/BigWigs), Gruppe, Furcht, Gift/Krankheit und AoE
- Boss-Regeln für Molten Core, Onyxia, Blackwing Lair, Zul'Gurub, AQ40 und Naxxramas
- Knopf „ALLE“ (stellt nacheinander alle 4 Totems), Knöpfe für Waffenverzauberung und Schild
- Exakte Totem-Restzeit im Kampf; Laufzeit je Rang wird automatisch gelernt
- Warnungen: Vorwarnung vor Ablauf, Totem zerstört, Abstand zu den Totems, Reichweite der Gruppe
- Pull-Check bei Pull-Timer und Bereitschaftscheck
- Erkennung von Totems anderer Schamanen
- Optionsmenü (
/tw), Tastenbelegung, Diagnosebefehle/tw debugund/tw probe - Angepasst an die Kampf-Einschränkungen von WoW Forever (kein Kampflog, gesperrte Auren im Kampf)
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