Tooltip Hider

Reduces screen clutter during combat by hiding non-essential tooltips, with configurable modifier-key access and customizable combat exceptions.
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v2.4

File nameTooltipHider.zip
Uploader
ludios1ludios1
Uploaded
Sep 14, 2026
Downloads
291
Size
2.4 MB
Flavors
Retail
File ID
8881088
Type
R
Release
Supported game versions
  • 12.1.0

What's new

## v2.4 – Out-of-Combat Tooltip Controls

### New

#### Out-of-Combat Tooltip Behavior

* Added optional tooltip controls for **outside of combat**.
* Added four behavior modes:
  * **Normal (Default)** – Tooltip Hider continues to hide tooltips only during combat.
  * **Hide All Tooltips** – hides tooltips outside of combat unless the configured modifier is held.
  * **Hide Action Bar Tooltips** – hides action bar tooltips outside of combat unless the configured modifier is held.
  * **Hide Selected Action Buttons** – hides tooltips only for action buttons selected by the player.
* Existing users remain on **Normal** behavior by default.

#### Action Button Configuration

* Added **Configure Action Buttons** for the new selected-button mode.
* Hover over an action button and click the **TH** highlight to select it.
* Selected buttons are visually highlighted while configuring.
* Added **Clear Selected** to quickly remove all saved action-button selections.
* Added a confirmation prompt before clearing selections.
* Selected action buttons are saved per character.

### Improved

#### Advanced Settings

* Reorganized **Advanced Settings** into a cleaner two-column layout.
* Added clearer descriptions for the new out-of-combat behavior.
* Improved Configure Mode instructions and action-button detection for moved or customized action bars.

#### Debug Mode

* Added reporting for the active **Out-of-Combat Tooltip Behavior**.
* Added selected action-button count when using **Hide Selected Action Buttons**.
* Added debug messages showing when an out-of-combat tooltip is suppressed and why.
* Added Configure Mode selection information for troubleshooting.

### Compatibility

* Existing combat tooltip behavior remains unchanged by default.
* Existing combat exceptions continue to function normally.
* Out-of-combat tooltip hiding is completely optional.
* The configured modifier key can temporarily display tooltips hidden by the new out-of-combat modes.

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