File Details
TG SCT Version 1.1
- R
- Sep 28, 2025
- 15.83 KB
- 16
- 11.2.0
- Retail
File Name
TG SCT.zip
Supported Versions
- 11.2.0
Version 1.1 - New Features & Bugfixes
New Features
- Separate configuration window - Draggable and resizable settings window independent from main UI
- Minimap button - Quick access addon control button on minimap
- Direction control - Added UP/DOWN movement direction option for each damage category
- Cumulative damage - Option to merge repeated casts of the same spell into a single growing number
- Overlap prevention - Option to prevent numbers from spawning on top of each other
- Number abbreviation - Option to abbreviate large numbers (2.3M instead of 2,300,000)
- Critical prefix - Option to show "!" prefix before critical strikes
- Decimal separator - Changed from period (.) to comma (,)
- Fade-in effect - Option for combat text to fade in smoothly at spawn
- Self-damage toggle - Option to hide outgoing damage dealt to yourself
- Independent arc positioning - Separately adjustable offsets for left and right arcs
- Arc roundness control - Adjust the curve shape of the arc animation
- Spawn delay setting - Control the delay between spawning multiple numbers
- Damage school colors - Different colors for incoming physical vs magical damage
- Instant settings application - Settings changes now take immediate effect by clearing current animations
Bug Fixes
- Fixed preview mode persistence issue - Preview numbers now properly disappear when stopping preview mode
- Fixed settings change behavior - Changing any setting now immediately clears all active combat text from screen, preventing old animations from continuing with outdated settings
- Improved frame cleanup - Active combat text frames are now properly cleaned up and returned to the pool when cleared
Technical Improvements
- Memory management - Better frame pooling and cleanup prevents memory leaks during long sessions
- Performance optimization - Reduced overhead when changing settings or stopping preview
- Code stability - Resolved edge cases that could cause lingering animations