File Details
v0.1.1
- R
- Mar 30, 2026
- 1.11 MB
- 8
- 12.0.1
- Retail
File Name
tempo-v0.1.1.zip
Supported Versions
- 12.0.1
Tempo
v0.1.1 (2026-03-30)
Full Changelog Previous Releases
- Add profession setup templates with auto-detection rule types
New ProfessionRules.lua extension with three rule types:- professionLearned: detects if character has a profession
- professionSkill: tracks skill level vs threshold
- professionGear: checks equipped tool/accessory quality
New ProfessionTemplates.lua generates a "TWW: [Profession] Setup"
template for all 11 primary professions (Alchemy through Tailoring).
Each template includes 9 milestone tasks: learn, skill 50/100, equip
tool and accessory, upgrade both to rare and epic quality.
All tasks use one-time period with per-character scope, auto-detecting
completion via SKILL_LINES_CHANGED and PLAYER_EQUIPMENT_CHANGED events.
Co-Authored-By: Claude Opus 4.6 (1M context) noreply@anthropic.com
- Fix duplicate completion notifications and add initial completion check
SetComplete() now guards against re-firing TEMPO_TASK_COMPLETED when a task
is already complete, matching the existing guard in SetProgress().
New Tracker:ScanTask() method runs detectors on a single task. A
TEMPO_TASK_CREATED listener uses it to check newly created tasks for
immediate completion (e.g. installing a weekly template after activities
are already done).
Co-Authored-By: Claude Opus 4.6 (1M context) noreply@anthropic.com - Fix arithmetic error in toast restack: GetPoint() returns 5 values, not 3
_startY was receiving relativePoint (a string) instead of yOfs (a number)
because GetPoint() returns (point, relativeTo, relativePoint, xOfs, yOfs).
Co-Authored-By: Claude Opus 4.6 (1M context) noreply@anthropic.com

