12.1.4
What's new
v12.1.4
- The Underlay on Buff/Debuff (combat ready) icons now becomes a real Absent state when Blizzard's Cooldown Manager covers the icon's spells.
- Added the "Aura Present (via CDM)" condition - checks an aura presence in combat by reading Blizzard's Cooldown Manager.
- Added a "While Aura Present" animation trigger for Buff/Debuff (combat ready) icons, which plays an animation on each aura for as long as that aura is present (#2491).
- Added a "While Aura In Pandemic" animation trigger, which replaces the bespoke pandemic animation options on Buff/Debuff (combat ready) icons, allowing for use of more animations with more settings.
- Added the "Icon: CDM Pandemic" animation - the pandemic animation Blizzard's Cooldown Manager uses.
- Added more sort options to Buff/Debuff (combat ready) icons.
- Buff/Debuff (combat ready) icons now work on mouseover and other units that the game sends no aura updates for.
- Fix the Activation Border drawing over an icon's text instead of under it (#2490). Animations now draw under text on every icon type.
- Fix stacked meta icons showing nothing after a component icon hid itself, most often seen while the GCD was active (#2488).
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