File Details
v1.0.0-beta-15
- B
- Feb 13, 2026
- 785.00 KB
- 405
- 12.0.1+1
- Retail
File Name
TavernUI-v1.0.0-beta-15.zip
Supported Versions
- 12.0.1
- 12.0.0
TavernUI Changelog
==================
v1.0.0-beta-15 (2026-02-12)
- FIX: uCDM - Keybinds no longer cause taint errors in combat
- FIX: uCDM - Ace3 module lifecycle for enable/disable (#79)
- FIX: uCDM - Cooldown swipes now render correctly after icon load
- FIX: uCDM - Buff frame jitter reduced
- FIX: ResourceBars - DK runes now recharge correctly
- FIX: DataBar - Spec datatext shows all loadouts, not just TLM builds (#94)
- NEW: uCDM - ElvUI support for keybind scraping
- NEW: uCDM - Custom swipe texture override option
- NEW: Unit Frames - Tag reference tab in options panel (#72)
- ADJUSTMENT: uCDM - Layout engine performance and code cleanup
- KNOWN ISSUE: uCDM anchoring may be unstable (#55, #93, #96)
v1.0.0-beta-14 (2026-02-11)
- FIX: DataBar - System and Memory datatexts no longer cause "script ran too long" with many addons
- FIX: DataBar - Currencies datatext updates immediately when backpack tracking changes
- FIX: Unit Frames - Portrait renders as external square frame with configurable left/right side
- FIX: Unit Frames - Boss and Arena frame positions persist across /reload
- FIX: Unit Frames - Bar layout dropdown only shows valid options for enabled elements
- FIX: Options - Module ordering now consistent between Blizzard options and TUI settings
- FIX: QoL - Hide Player Frame no longer causes C stack overflow with oUF
v1.0.0-beta-13 (2026-02-10)
- NEW: Unit Frames - Player, Target, Focus, Pet, Boss, and Arena frames
- NEW: Theme System - Customize colors and textures per unit type
- NEW: Per-unit options panel with theme settings
- NEW: LibEditMode integration - Drag boss/arena frame groups
- NEW: Auras, Portraits, and Indicators on unit frames
- NEW: Configurable bar layout ordering (health, power, info, classpower)
- FIX: Cast Bars - No more crashes on target casts in combat
- FIX: CDM - Forbidden table errors on 12.1 retail
- FIX: CDM - Custom spells and items should scale and layout correctly
- FIX: Data Bars - Gold, System, and Memory datatexts cleaned up
- ADJUSTMENT: DataBar options tidied up
- REMOVAL: Example module removed
v1.0.0-beta-12 (2026-02-07)
- FIX: Data Bars
- FIX: Cast Bars - Interrupt + Colors
- FIX: Memory Leak in Data Bars
- FIX: Gold is shiny Data Bars
- NEW: Visibility Module - Applies to CDM and Resource Bars
- NEW: Blizzard Overlay Overrides - Applies to CDM - Currently Support Pandemic
- FIX: Anchoring should stop you sailing away, even as a DK
- FIX: Buffs should be less jumpy
- FIX: Things with stacks, should now not get stuck with rewind timers
- ADJUSTMENT: Pixels should be a little more perfect (breaking change)
- ADJUSTMENT: Spacing and Borders should honor scaling a little bit more accurately
- ADJUSTMENT: Auto Sizing of Resources should now actually size
v1.0.0-beta-11 (2026-02-03)
- FIX: Keybinds not showing anymore
- FIX: Anchoring going and coming back between reloads (TEMP requires de-anchor before edit mode)
- FIX: Buffs hippaty hoppitying around - They should honour the locations
- FIX: Resource Bars Text Layering
- FIX: Spell Casting Interupt Colour
v1.0.0-beta-10a (2026-02-03)
- FIX: Remove Row on CDM
v1.0.0-beta-10 (2026-02-03)
- NEW: Castbars
- NEW: Cursor and Crosshairs
- FIX: Padding fix for pixel perfect
- CHANGE: Keybinds should default to English
- FIX: Stack Size / Applications on Buffs should be configurable
- NEW: Custom Viewers can be displayed Vertical
- FIX: Custom Spells should only desaturate when on CD
- FIX: Screen Anchors may be better
- FIX: Text order, border order, general viewability
v1.0.0-beta-9 (2026-02-02)
- Custom viewers
- Visibility configuration
- KNOWN issues
- Saturation on custom spells even when they are availble is broken
v1.0.0-beta-8a (2026-02-02)
- Fix some more scaling issues, pixel perfect?
- If you have issues try playing with your CDM scale
- Auto width for Resoruce bars to anchor targets, see above, scaling sucks
- Import / Export controls, because sharing is caring
- NEW: Spell scanner, tracks spells out of combat, and applies their timers in combat
- We are a little dumb at the moment, so this is more a learner rather than applier (coming soon.)
- Fix: Auto scaling everyones UI to 1x... sorry
- Fix: Anchor this anchor that, shouldn't accidently set sail anymore when you leave combat
- Fix: Apparently resource bars for Druids changing forms in combat
- Added some basic sensible CDM defaults, minus resource bars
- General: Options and code tidy for stability
v1.0.0-beta-7 (2026-02-02)
- Fix: Scaling issue with Icons (Custom vs Blizzard)
- Fix: Keybinds not showing on custom Icons
- NEW: Data Texts and Databar Module
- Fix: Don't force a UI scale on people (sorry)
- QoL: Hiding Player frame should now be more consistent
- Remove: CDM scaling (sorry if you were using it, might be back)
- Remove: Legacy code that was refactored, and not tidied up
- Fix: Macros should correctly show durations
v1.0.0-beta-6d (2026-01-31)
- Fix: Logging when auto selling grays
- Fix: Druids can now have combo points in cat form
v1.0.0-beta-6c (2026-01-31)
- Change: Set your resource bar width, and it's segments will size accordingly.
v1.0.0-beta-6b (2026-01-31)
- Change: Grant finer control of segment based resources (Spacing / Borders)
- Fix: Fix an issue where centering wasn't centering on anchoring
- Removal: Remove width and height from Segment resources, it's controlled by the segments
- Feature: Add a Screen Anchor in the Center as a standard Anchor target
v1.0.0-beta-6a (2026-01-30)
- Fix: Evoker Essence Tracking
- Feature: Custom CDM slot timers
- Fix: QoL defaulted to Off.
v1.0.0-beta-6 (2026-01-29)
- Feature: Add Resource Bars (Health / Power / Alternative Power / Class Specific)
- Breakpoint based Coloring
- Class Colors
- Solid Colors
- Size Control
- Class / Resource Color Control
- Background / Border / Text / Anchoring
- Feature: QoL features such as Speedy Loot / Force Auto Loot / Auto Repair / Auto Sell Junk / FPS Settings / UI Scale
- Feature: Font Support - Set a global font for all Tavern UI elements
- Feature: Updated Edit Mode for Custom Resource Bars
- Feature: Add CDM Scaling
- Feature: Multi Language Support - Resource File based
- Fix: Support Macros to Spell Keybinds in CDM
- Feature: QoL Frame Hider (Player Frame if you want to replace with Resource bars)
v1.0.0-beta-5a (2026-01-29)
- Fix keybind error, that breaks the layout. Blizz / BT4 with assisted highlight
v1.0.0-beta-5 (2026-01-29)
- Fix layout jumps and swing timer / cooldown artifacts
v1.0.0-beta-4 (2026-01-29)
- Did we finally crack loading dependencies?
v1.0.0-beta-3 (2026-01-28)
- Refactor Cooldown Manager for Extensibility
- Release updated configuration tooling
- Setup the project for ease of future development
v1.0.0-beta-2 (2026-01-27
- Streamline /tui commands
- Added nested /tui module commands to go to options
- Fix Ace and Abstract Lib references
v1.0.0-beta-1c (2026-01-27)
- Fix ace includes wrapper xmls
- Feature namable rows, and defaults to one row of each type
v1.0.0-beta-1a (2026-01-27)
- Fix saving of buff settings
- Fix sizing of KB in real time
v1.0.0-beta-1 (2026-01-27)
- Performance tune showing KBs on Cooldown Manager
- Add Cooldown Manager Buff Support
- Add "/tui reset" command to clear saved variables
v1.0.0-alpha-1 (2026-01-27)
- Fix a ToC issue on Sub Addons Loading
v1.0.0-alpha-0 (2026-01-27)
- It begins!

