TankForever 1.0.10
What's new
- Weakened Soul stays lit in a fight. A watched debuff you could read before the pull went dark on the first hit unless you had cast it through a frame in that same moment: a shield put up beforehand, or another priest's. It now keeps its corner, with its true time, until it runs out.
- The HoT row can't be stopped by the missing-buff setup. In a group the game can lock its aura icons even out of combat, and when it did, the missing-buff setup failed and took the rest of that redraw with it. It now fails on its own, and the frame's own reader answers instead.
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