Tactician v1.3.5
What's new
Release v1.3.5
Welcome to the official launch of Tactician! We are thrilled to get this into your hands.
Tactician is designed to be the definitive raid management suite, but the raid meta is always evolving.
The strategies inside are built on community information, but we know every group handles mechanics a bit differently.
We want your feedback to help us hone these callouts and ensure absolute, razor-sharp accuracy across all difficulties.
Click the 'Join Discord' button in the UI to share your group's alt-strats, suggest new features, or report bugs.
Together, we can build the ultimate community command center. Good luck on your progression! - Vïrùs
9-16-26 (v1.2.0): Fixed callouts not working in combat(major code rework), Fixed issue where CurseForge users were getting nabbed by Discord user whitelist, fine-tuned a few bits of code.
9-16-26 (v1.2.1): Cleaned up orphaned/duplicate variables wasting memory, fixed Discord button, added a check to prevent button spamming
9-16-26 (v1.2.2): Added extensive protections to prevent illegal in-combat actions that make Blizzard feel some type of way. Fixed some minor bugs.
9-16-26 (v1.2.3): Added some color for eye candy and updated the minimap icon, as well as some minor flow changes to code
9-18-26 (V1.3.1): Major overhaul to how fight strats are laid out, fights broken into phases, reworked most fight strats and data and macros (more to come; just phase 1 of work on this), added highlights to roles, spells, and mobs in fight strats. Added mouseover tooltips to spells in fight strat
9-19-26 (v1.3.2): Added when-to-bloodlust data and logic to each fight
9-19-26 (v1.3.3): Added pre fight and mid fight buttons for bloodlust to each boss
9-24-26 (v1.3.4): QOL/DATA/CORE Fixed missing phases, corrected Bloodlust timings, and split Vashnik into two distinct phases. Fixed various spell ID tagging issues. Refined Zerg strategies to flow chronologically through phases (e.g., Ula'tek). updated highlight colors to be easier on the eyes, Moved Raid Leader Notes and PUG Tips to the top of the dashboard for immediate visibility. Reworked difficulty waterfall logic (lower difficulties no longer show higher-tier strategies). Added a background dimmer to Standard Mode to drastically improve text readability.
10-05-26 (v1.3.5): DATA/CORE Overhauled encounter data for The Twin Fangs, Vashnik the Malignant, and The Lost Explorers to reflect accurate live mechanics, split Vashnik into two distinct phases with specific Altar color mechanics, added the Disgusting Fish energy-reset loop to The Lost Explorers, added dynamic mid-fight callout buttons for Raid Leaders to call out fish feeding on the fly, and improved text spacing for multi-part phase explanations to enhance readability.
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