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SwedgeTimer 2

Bringing back SwedgeTimer and its one universal swing-timer build for every supported WoW client family — no per-client downloads. Hunter, Warrior, Druid, Shaman, Paladin, and Rogue. Plus with all prior features and new improved ones.
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SwedgeTimer v2.1.3

File nameSwedgeTimer.zip
Uploader
AcidBombAcidBomb
Uploaded
Oct 26, 2026
Downloads
121
Size
53.8 MB
Flavors
MoP ClassicClassic TBCClassicTitan Reforged ClassicRetailForever
File ID
9334825
Type
R
Release
Supported game versions
  • 12.1.5
  • 5.5.4
  • 3.80.2
  • 2.5.6
  • 1.60.1
  • 1.15.9

What's new

[2.1.3]

Added

  • Hunter ranged-distance bar: a standalone horizontal bar in its own frame that reads exact yards from the client (api.UnitDistance): full at 5 yd or closer, empty at 35 yd for hunters (30 yd for other classes), with a yards label plus MELEE / IN RANGE / OUT. On by default for hunters, opt-in for every other class; with no target or an unreadable distance it hides instead of painting a false 0.
  • Moving practice timeline: class drills and scenarios now show a cue strip with a fixed playhead at 25% of the strip and a 6 s horizon, so upcoming cues travel to the playhead while the run is live. The old post-fight log stays available behind the panel's opt-in History button.
  • Per-client spell querying: state queries use numeric ids on Classic Era (Season of Discovery included) and localized spell names first on TBC Anniversary and WotLK Titanforge, with the id form kept as the fallback.

Changed

  • Hunter mainhand/offhand no longer restart on ranged shots through the addon's own class guard (the vendored swing library stays stock); Wrath/Titanforge's library-level Auto Shot reset entry is the documented residual. The hunter melee cast-bar re-anchor is retired, so the melee bars no longer hop into the ranged stack during the Auto Shot window.
  • The bar backdrop is opaque by default (alpha 1.0). A one-time migration raises only a profile that still holds the untouched old default; custom colours and theme presets are left as saved.

Fixed

  • Restored the HU-23 LibRangeCheck protected-call removal after the 2026-10-25 re-vendor: the library no longer reaches the client's protected CheckInteractDistance.
  • WoW Forever swing engine: a weapon swap restarts the cycle at the equipped speed instead of leaving a stale cycle, and world entry STOPs live cycles before clearing them instead of dropping a visible bar.
  • Class practice drills previously had no timeline at all; the moving cue strip now appears in every session.

Hardening

  • Two code-grounded audits (core performance/reliability; feature/class) filed on the bench; no user-facing claim beyond the fixes above.

[2.1.2]

Added

  • One-Click Modern Theme Presets: instant visual styling under Bar Appearance options:
    • Midnight Velvet (deep midnight blue/black bar with subtle outline)
    • Clean Glassmorphic (semi-translucent modern glass with refined border)
    • Minimalist / ElvUI (flat, high-contrast borderless aesthetic)
    • Classic Retro (traditional Blizzard UI styling)
  • Animated Leading Edge Spark: an active glowing spark traveling at the swing bar's leading edge for crisp timing feedback (configurable width and color, enabled by default).
  • Swing & Shot Completion Flash: a smooth tactile flash pulse on swing completion and shot releases providing instant visual confirmation (configurable duration and color, enabled by default).
  • Cooldown HUD Quick Styling & Template Switcher in Design Mode:
    • Curated layout template dropdown ("Custom", class-specific presets) accessible directly within /st design.
    • Live HUD geometry and appearance controls in Design Mode (Orientation, Icon Size, Icon Spacing, Match Bar Width, Scale, and Zoomed Icons) with immediate visual feedback while positioning overlays.
  • Zoomed / Borderless Icons: opt-in edge-to-edge icon display (hud_zoom) that cleanly trims the 5% Blizzard outer icon border.

Changed

  • Refined default bar transparency to 0.85 across all hands, and 0.90 for Hunter ranged/melee bars.
  • Cooldown HUD frame is now selectable, highlighted, and freely draggable in Design Mode (/st design) without collapsing, with robust lock and relock state preservation.
  • Talent Specialization Selection: enforced mutual exclusivity between Spec 1 and Spec 2 (enable_spec1 vs enable_spec2) so only one spec profile is active at a time (defaults to Spec 1 on, Spec 2 off).

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