File Details
2.3.6
- R
- Nov 29, 2012
- 24.46 MB
- 5.3K
- 5.1.0
- Retail
File Name
SuperMarioWorldOfWarcraft-2.3.6.zip
Supported Versions
- 5.1.0
Version 2.3.6
- Bumped the toc file interface number to 50100.
Version 2.3.5
- Added a targeted_boss_low_health_percent flag.
Version 2.3.4
- Bumped TOC to 50001.
Version 2.3.3
- Bumped TOC to 40300.
Version 2.3.2
- Replaced the Register_SuperDuperSoundPackEngine_SoundPack function with the SuperDuperSoundPackEngine.Register function.
Version 2.3.1
- Updated the formatting of this sound-pack to be more like the template sound-pack.
Version 2.3
- Added a missing targeted_boss_reached_low_health_play_time variable.
Version 2.2.2
- Repaired toc file.
Version 2.2.1
- Bumped TOC to 40200.
Version 2.2
- Added a full_combo_points_or_rage_repeat_time variable that may be configured in created sound packs.
Version 2.1
- Added Version argument to the Register_SuperDuperSoundPackEngine_SoundPack function.
Version 2.0
- Converted this addon into a sound pack that requires the "Super-Duper Sound Pack Engine" addon.
Version 1.55
- Compensated for the additional parameter added to the COMBAT_LOG_EVENT_UNFILTERED event for the game client version 4.1.
Version 1.54.1
- Bumped TOC to 40100.
Version 1.54
- Set the time between the swimming sound effect back to the way it was.
Version 1.53
- Cleaned up the code to improve performance.
- Changed the gnome jumping sound.
- Increased the time between the swimming sound effect by a tenth of a second.
Version 1.52
- Added an option to disable the coin sound from playing for XP, honor or rep.
- When selecting music to play when more than one option exists, will now never choose the last song that was played.
Version 1.51
- Added a Yoshi dismount sound when dismounting.
Version 1.50
- Will now also play the transformation sound for the Warlock's Metamorphosis and the Shaman's Ghost Wolf forms.
- Removed full power sound for finishing moves. Will now play full power sound at max rage as well as max combo points.
Version 1.49
- No longer using key press hooks to detect movement when swimming.
- This should allow for all movement when swimming to be detected.
Version 1.48
- Updated to the 3.2 version of the BigLibTimer library.
Version 1.47
- Updated to the 3.0 version of the BigLibTimer library.
Version 1.46
- Increased the amount of health left that a boss requires before playing the fast Overworld music to 25 percent.
Version 1.45
- Music will no longer reset on zone change.
- Music will now reset every 5 minutes if more than one music file is available.
- Music will now reset if sound settings are changed that disable the currently playing music.
Version 1.44
- Added German translations thanks to Freydis88.
Version 1.43
- Removed one of the versions of coin heaven music when flying.
Version 1.42
- Updated to use the BigLibTimer library.
- Bumped the toc file interface number to 40000.
Version 1.41
- Updated the timer functions to remove a bug that would mistakenly overlap a function call.
Version 1.40
- Will no longer reset music when passing through zones if you are mounted, swimming, flying, on a taxi or in a vehicle.
Version 1.39.1
- Updated timer functions.
- The timer functions will now allow repeating even without a function.
Version 1.39
- The SetTimer function will now run a function immediately if the timer is set to start after 0 or no seconds.
Version 1.38
- Updated timer functions to be more precise.
Version 1.37
- Updated sound files for compatibility with Cataclysm.
Version 1.36
- Replaced the getglobal function with the _G table.
- Because of UTF-8 encoding, unicode escape sequences are not required.
- Replaced all unicode escape sequences with unicode characters.
- Tutorials for unicode escape sequences have been removed from the localization files.
Version 1.35.1
- Updated localization functionality.
- Updated configuration functionality.
Version 1.35
- Updated localization functionality.
- Updated timer code to allow function arguments.
Version 1.34
- Completely reformatted localization functionality.
Version 1.33
- Small update to the options frame.
Version 1.32
- Updated the toc file number for compatibility.
Version 1.31
- Will now play the Win Game music every level gained instead of just every tenth level.
- Will now make the coin sound when you gain reputation with a faction.
- Will now restart music every time you move to another zone.
Version 1.30
- Will now only play a sound when an enemy player dies if they had been your last target that you affected in some way.
- Added more range checks for the finishing move full power sound.
- Added additional check to see if target is a boss.
Version 1.29
- Will now play flying music when on a flight path.
Version 1.28
- Updated toc file.
Version 1.27
- Added the option to disable the music and sounds separately.
- Reduced the volume on the druid transform shape sound and the power up sound on buff.
- Will no longer play a buff sound within a second after playing the druid transform shape sound.
Version 1.26
- Will no longer make the power up or power down sounds more then once per second.
- Lowered the volume of the power up sound a little.
Version 1.25
- Will now restart the music if music is enabled in the game client's sound options.
Version 1.24
- Will now play victory music after you have left an arena match that you have won.
- Removed one of the randomly selected songs that plays when resting in a major city or inn, because it was too repetitive.
Version 1.23
- Now makes a different 1-Up sound when you gain a skill point.
- Now plays music when an Achievement is earned.
- Now plays a max power sound when a finishing move is ready or you have reached 5 combo points.
- This max power sound may be disabled in the options menu.
Version 1.22
- Now makes a tail swing sound when you do melee swing damage.
- Now makes a kick sound when you do range auto shoot damage.
- Now plays victory or defeat music when you leave an ended battleground.
- Now plays begin stage sound when entering a PVP instance.
- Edited and removed some of the randomly selected music that plays when resting in a major city or inn.
- Replaced the Super Mario Brothers 3 Power Down Sound with the Super Mario World Power Down Sound, because it sounded too much like the Warp Pipe Sound.
Version 1.21
- Removed "Yoshi Island" music because it was too repetitive.
- Fixed some rare sound crossovers.
Version 1.20
- Replaced the music that plays when mounted.
- Added "Star Road" and "Yoshi Island" music to the list of randomly selected music to play when resting in a major city or inn.
- Attempted to fix small bug that may cause music to stop playing early.
Version 1.19
- Added separate jump sound and music for when you are mounted.
- The mounted music will only replace the Overworld music when mounted.
Version 1.18
- Will now play different music when inside major cities or an inn when resting.
- Increased the volume level on some of the music files a little.
- Cleaned up the timer code some and fixed another rare sound crossover.
- To prevent sound crossovers, will not play the killed player that gives honor sound if the music will be stopped for more then 3 seconds to play another sound.
Version 1.17
- Fixed possible bug with boss kill victory sound.
Version 1.16
- To prevent sound crossovers, will not play the player died sound if the music will be stopped for more then 3 seconds to play another sound.
Version 1.15
- Decreased the volume level a little on some of the music files.
- Updated a few detections and fixed a few rare sound crossovers.
Version 1.14
- To prevent kill sound crossovers, will no longer allow other players to be detected as a boss if checking is disabled.
Version 1.13
- Now uses a silent music file instead of stopping the music to play specific sound files.
Version 1.12
- Will now play the Coin Heaven music when flying and not in combat.
- Will now play Mario Kart music when in a Vehicle and not in combat.
Version 1.11
- When jumping with a Night Elf or a Blood Elf, will now do a spin jump sound randomly a third of the time if not mounted.
- When jumping with a Gnome, will now use the normal jump sound when mounted.
Version 1.10
- Fixed the enter\leave instance, mounting and swimming sounds that had been broken in the 1.09 version.
- Added an options menu that will open with slash command:
- /mario
- You may still disable and enable sound with this slash command:
- /mario sound
Version 1.09
- Should now properly make the transform sound when a druid shifts into a form.
Version 1.08
- Fixed a few rare sound crossover bugs, such as leveling or wiping your group just after killing a boss.
Version 1.07
- Fixed a few bugs with the group wipe sound function.
- Added message sound when a slash command is used.
Version 1.06
- Fixed a few bugs with the boss victory sound function.
- Increased the volume level on some of the music files.
Version 1.05
- Will now play the Hammer Brothers Music when in combat outside of a PVE instance.
- Fixed a few bugs with the boss victory sound function.
- Added slash command to disable boss and group checking (for testing purposes), to allow for boss kill and group wipe sounds without needing a group or a boss to kill:
- /mariowow checks
Version 1.04
- Added traditional running out of time music to the music selection for when a boss is at 20% health or less.
- Fixed a few bugs with the music selection function.
Version 1.03
- Attempted to clean up the code and normalize some of the sounds.
- Will now randomly select music to play every time you get out of combat.
Version 1.02
- Decreased the volume a little on the power up, power down and jump sound files.
- Will now make the pause sound when you use the escape key to open up the game menu.
- Added slash commands to disable and enable sounds for the current session:
- /supermariowow
- /mariowow
- /mario
- /smw
Version 1.01
- Will now make the power down sound when you are first afflicted by a debuff instead of when you lose a buff.
- Will now play the 1-Up sound when you gain a level and the win game sound at every tenth level.
Version 1.0
- Added many many more sounds for triggered events.
Version 0.1
- First beta release.

