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Super Mario World, of Warcraft (SDSP)

Abandoned
This sound-pack will add some familiar sounds to the game.

File Details

2.3.5

  • R
  • Sep 23, 2012
  • 24.46 MB
  • 5.0K
  • 5.0.5
  • Retail

File Name

SuperMarioWorldOfWarcraft-2.3.5.zip

Supported Versions

  • 5.0.5

Version 2.3.5

  • Added a targeted_boss_low_health_percent flag.

Version 2.3.4

  • Bumped TOC to 50001.

Version 2.3.3

  • Bumped TOC to 40300.

Version 2.3.2

  • Replaced the Register_SuperDuperSoundPackEngine_SoundPack function with the SuperDuperSoundPackEngine.Register function.

Version 2.3.1

  • Updated the formatting of this sound-pack to be more like the template sound-pack.

Version 2.3

  • Added a missing targeted_boss_reached_low_health_play_time variable.

Version 2.2.2

  • Repaired toc file.

Version 2.2.1

  • Bumped TOC to 40200.

Version 2.2

  • Added a full_combo_points_or_rage_repeat_time variable that may be configured in created sound packs.

Version 2.1

  • Added Version argument to the Register_SuperDuperSoundPackEngine_SoundPack function.

Version 2.0

  • Converted this addon into a sound pack that requires the "Super-Duper Sound Pack Engine" addon.

Version 1.55

  • Compensated for the additional parameter added to the COMBAT_LOG_EVENT_UNFILTERED event for the game client version 4.1.

Version 1.54.1

  • Bumped TOC to 40100.

Version 1.54

  • Set the time between the swimming sound effect back to the way it was.

Version 1.53

  • Cleaned up the code to improve performance.
  • Changed the gnome jumping sound.
  • Increased the time between the swimming sound effect by a tenth of a second.

Version 1.52

  • Added an option to disable the coin sound from playing for XP, honor or rep.
  • When selecting music to play when more than one option exists, will now never choose the last song that was played.

Version 1.51

  • Added a Yoshi dismount sound when dismounting.

Version 1.50

  • Will now also play the transformation sound for the Warlock's Metamorphosis and the Shaman's Ghost Wolf forms.
  • Removed full power sound for finishing moves. Will now play full power sound at max rage as well as max combo points.

Version 1.49

  • No longer using key press hooks to detect movement when swimming.
    • This should allow for all movement when swimming to be detected.

Version 1.48

  • Updated to the 3.2 version of the BigLibTimer library.

Version 1.47

  • Updated to the 3.0 version of the BigLibTimer library.

Version 1.46

  • Increased the amount of health left that a boss requires before playing the fast Overworld music to 25 percent.

Version 1.45

  • Music will no longer reset on zone change.
  • Music will now reset every 5 minutes if more than one music file is available.
  • Music will now reset if sound settings are changed that disable the currently playing music.

Version 1.44

  • Added German translations thanks to Freydis88.

Version 1.43

  • Removed one of the versions of coin heaven music when flying.

Version 1.42

  • Updated to use the BigLibTimer library.
  • Bumped the toc file interface number to 40000.

Version 1.41

  • Updated the timer functions to remove a bug that would mistakenly overlap a function call.

Version 1.40

  • Will no longer reset music when passing through zones if you are mounted, swimming, flying, on a taxi or in a vehicle.

Version 1.39.1

  • Updated timer functions.
  • The timer functions will now allow repeating even without a function.

Version 1.39

  • The SetTimer function will now run a function immediately if the timer is set to start after 0 or no seconds.

Version 1.38

  • Updated timer functions to be more precise.

Version 1.37

  • Updated sound files for compatibility with Cataclysm.

Version 1.36

  • Replaced the getglobal function with the _G table.
  • Because of UTF-8 encoding, unicode escape sequences are not required.
  • Replaced all unicode escape sequences with unicode characters.
  • Tutorials for unicode escape sequences have been removed from the localization files.

Version 1.35.1

  • Updated localization functionality.
  • Updated configuration functionality.

Version 1.35

  • Updated localization functionality.
  • Updated timer code to allow function arguments.

Version 1.34

  • Completely reformatted localization functionality.

Version 1.33

  • Small update to the options frame.

Version 1.32

  • Updated the toc file number for compatibility.

Version 1.31

  • Will now play the Win Game music every level gained instead of just every tenth level.
  • Will now make the coin sound when you gain reputation with a faction.
  • Will now restart music every time you move to another zone.

Version 1.30

  • Will now only play a sound when an enemy player dies if they had been your last target that you affected in some way.
  • Added more range checks for the finishing move full power sound.
  • Added additional check to see if target is a boss.

Version 1.29

  • Will now play flying music when on a flight path.

Version 1.28

  • Updated toc file.

Version 1.27

  • Added the option to disable the music and sounds separately.
  • Reduced the volume on the druid transform shape sound and the power up sound on buff.
  • Will no longer play a buff sound within a second after playing the druid transform shape sound.

Version 1.26

  • Will no longer make the power up or power down sounds more then once per second.
  • Lowered the volume of the power up sound a little.

Version 1.25

  • Will now restart the music if music is enabled in the game client's sound options.

Version 1.24

  • Will now play victory music after you have left an arena match that you have won.
  • Removed one of the randomly selected songs that plays when resting in a major city or inn, because it was too repetitive.

Version 1.23

  • Now makes a different 1-Up sound when you gain a skill point.
  • Now plays music when an Achievement is earned.
  • Now plays a max power sound when a finishing move is ready or you have reached 5 combo points.
    • This max power sound may be disabled in the options menu.

Version 1.22

  • Now makes a tail swing sound when you do melee swing damage.
  • Now makes a kick sound when you do range auto shoot damage.
  • Now plays victory or defeat music when you leave an ended battleground.
  • Now plays begin stage sound when entering a PVP instance.
  • Edited and removed some of the randomly selected music that plays when resting in a major city or inn.
  • Replaced the Super Mario Brothers 3 Power Down Sound with the Super Mario World Power Down Sound, because it sounded too much like the Warp Pipe Sound.

Version 1.21

  • Removed "Yoshi Island" music because it was too repetitive.
  • Fixed some rare sound crossovers.

Version 1.20

  • Replaced the music that plays when mounted.
  • Added "Star Road" and "Yoshi Island" music to the list of randomly selected music to play when resting in a major city or inn.
  • Attempted to fix small bug that may cause music to stop playing early.

Version 1.19

  • Added separate jump sound and music for when you are mounted.
  • The mounted music will only replace the Overworld music when mounted.

Version 1.18

  • Will now play different music when inside major cities or an inn when resting.
  • Increased the volume level on some of the music files a little.
  • Cleaned up the timer code some and fixed another rare sound crossover.
  • To prevent sound crossovers, will not play the killed player that gives honor sound if the music will be stopped for more then 3 seconds to play another sound.

Version 1.17

  • Fixed possible bug with boss kill victory sound.

Version 1.16

  • To prevent sound crossovers, will not play the player died sound if the music will be stopped for more then 3 seconds to play another sound.

Version 1.15

  • Decreased the volume level a little on some of the music files.
  • Updated a few detections and fixed a few rare sound crossovers.

Version 1.14

  • To prevent kill sound crossovers, will no longer allow other players to be detected as a boss if checking is disabled.

Version 1.13

  • Now uses a silent music file instead of stopping the music to play specific sound files.

Version 1.12

  • Will now play the Coin Heaven music when flying and not in combat.
  • Will now play Mario Kart music when in a Vehicle and not in combat.

Version 1.11

  • When jumping with a Night Elf or a Blood Elf, will now do a spin jump sound randomly a third of the time if not mounted.
  • When jumping with a Gnome, will now use the normal jump sound when mounted.

Version 1.10

  • Fixed the enter\leave instance, mounting and swimming sounds that had been broken in the 1.09 version.
  • Added an options menu that will open with slash command:
    • /mario
    • You may still disable and enable sound with this slash command:
    • /mario sound

Version 1.09

  • Should now properly make the transform sound when a druid shifts into a form.

Version 1.08

  • Fixed a few rare sound crossover bugs, such as leveling or wiping your group just after killing a boss.

Version 1.07

  • Fixed a few bugs with the group wipe sound function.
  • Added message sound when a slash command is used.

Version 1.06

  • Fixed a few bugs with the boss victory sound function.
  • Increased the volume level on some of the music files.

Version 1.05

  • Will now play the Hammer Brothers Music when in combat outside of a PVE instance.
  • Fixed a few bugs with the boss victory sound function.
  • Added slash command to disable boss and group checking (for testing purposes), to allow for boss kill and group wipe sounds without needing a group or a boss to kill:
    • /mariowow checks

Version 1.04

  • Added traditional running out of time music to the music selection for when a boss is at 20% health or less.
  • Fixed a few bugs with the music selection function.

Version 1.03

  • Attempted to clean up the code and normalize some of the sounds.
  • Will now randomly select music to play every time you get out of combat.

Version 1.02

  • Decreased the volume a little on the power up, power down and jump sound files.
  • Will now make the pause sound when you use the escape key to open up the game menu.
  • Added slash commands to disable and enable sounds for the current session:
    • /supermariowow
    • /mariowow
    • /mario
    • /smw

Version 1.01

  • Will now make the power down sound when you are first afflicted by a debuff instead of when you lose a buff.
  • Will now play the 1-Up sound when you gain a level and the win game sound at every tenth level.

Version 1.0

  • Added many many more sounds for triggered events.

Version 0.1

  • First beta release.